Lines Matching refs:state

35     SLuint8 state;
37 // check object state
39 state = thiz->mState;
40 switch (state) {
49 state = SL_RESULT_SUCCESS == result ? SL_OBJECT_STATE_REALIZED :
53 state = SL_OBJECT_STATE_REALIZED;
59 state = SL_OBJECT_STATE_UNREALIZED;
69 // mutex is locked, update state
70 thiz->mState = state;
79 (*callback)(&thiz->mItf, context, SL_OBJECT_EVENT_ASYNC_TERMINATION, result, state, NULL);
89 SLuint8 state;
102 state = thiz->mState;
104 if (SL_OBJECT_STATE_UNREALIZED != state) {
107 if (isSharedEngine && (SL_OBJECT_STATE_REALIZED == state)) {
115 state = SL_OBJECT_STATE_REALIZING_1;
118 state = SL_OBJECT_STATE_REALIZING_2;
120 thiz->mState = state;
121 switch (state) {
140 state = (SL_RESULT_SUCCESS == result) ? SL_OBJECT_STATE_REALIZED :
142 thiz->mState = state;
149 (*callback)(&thiz->mItf, context, SL_OBJECT_EVENT_ASYNC_TERMINATION, result, state,
178 SLuint8 state;
180 // check object state
182 state = thiz->mState;
183 switch (state) {
192 state = SL_RESULT_SUCCESS == result ? SL_OBJECT_STATE_REALIZED :
196 state = SL_OBJECT_STATE_REALIZED;
202 state = SL_OBJECT_STATE_SUSPENDED;
212 // mutex is unlocked, update state
213 thiz->mState = state;
222 (*callback)(&thiz->mItf, context, SL_OBJECT_EVENT_ASYNC_TERMINATION, result, state, NULL);
233 SLuint8 state;
235 state = thiz->mState;
237 if (SL_OBJECT_STATE_SUSPENDED != state) {
243 state = SL_OBJECT_STATE_RESUMING_1;
246 state = SL_OBJECT_STATE_RESUMING_2;
248 thiz->mState = state;
249 switch (state) {
293 SLuint8 state = thiz->mState;
296 switch (state) {
301 state = SL_OBJECT_STATE_UNREALIZED;
307 state = SL_OBJECT_STATE_SUSPENDED;
318 *pState = state;
469 case SL_OBJECT_STATE_REALIZING_1: // state 1 means it cycled during the usleep window
486 case INTERFACE_ADDING_1: // state 1 means it cycled during the usleep window
589 SLuint32 state = *--interfaceStateP;
590 switch (state) {