Searched defs:GL_LINEAR (Results 1 - 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DDrawQuadData.h140 GLint textureFilter = GL_LINEAR,
159 GLint textureFilter = GL_LINEAR)
138 TextureQuadData(int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR, DrawQuadType type = BaseQuad, const TransformationMatrix* drawMatrix = 0, const SkRect* geometry = 0, float opacity = 1.0f, bool forceBlending = true, FloatRect fillPortion = FloatRect(0.0f, 0.0f, 1.0f, 1.0f), FloatSize repeatScale = FloatSize()) argument
156 TextureQuadData(const DrawQuadData& data, int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR) argument
/external/mesa3d/include/GLES2/
H A Dgl2.h308 #define GL_LINEAR 0x2601 macro
312 /* GL_LINEAR */
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h308 #define GL_LINEAR 0x2601 macro
312 /* GL_LINEAR */

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