Searched defs:GL_LINEAR (Results 1 - 3 of 3) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | DrawQuadData.h | 140 GLint textureFilter = GL_LINEAR, 159 GLint textureFilter = GL_LINEAR) 138 TextureQuadData(int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR, DrawQuadType type = BaseQuad, const TransformationMatrix* drawMatrix = 0, const SkRect* geometry = 0, float opacity = 1.0f, bool forceBlending = true, FloatRect fillPortion = FloatRect(0.0f, 0.0f, 1.0f, 1.0f), FloatSize repeatScale = FloatSize()) argument 156 TextureQuadData(const DrawQuadData& data, int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR) argument
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 308 #define GL_LINEAR 0x2601 macro 312 /* GL_LINEAR */
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 308 #define GL_LINEAR 0x2601 macro 312 /* GL_LINEAR */
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