Searched defs:MAX_SKINS (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_model.h294 #define MAX_SKINS 32 macro
316 int gl_texturenum[MAX_SKINS][4];
/external/quake/quake/src/WinQuake/
H A Dgl_model.h290 #define MAX_SKINS 32 macro
312 int gl_texturenum[MAX_SKINS][4];
313 int texels[MAX_SKINS]; // only for player skins

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