Searched defs:RenderInput (Results 1 - 2 of 2) sorted by relevance

/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp317 void NativeWindowRenderer::render(RenderInput* input) {
539 RenderInput* NativeWindowRenderer::createRenderInput() {
541 RenderInput* input = new RenderInput(this, mNextTextureId);
552 void NativeWindowRenderer::destroyRenderInput(RenderInput* input) {
565 // RenderInput
568 RenderInput::RenderInput(NativeWindowRenderer* renderer, GLuint textureId) function in class:android::RenderInput
576 RenderInput::~RenderInput() {
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H A DNativeWindowRenderer.h35 // The input to NativeWindowRenderer is provided by the RenderInput class,
36 // and there can be multiple active RenderInput at the same time. Although
40 // We allocate a SurfaceTexture for each RenderInput and the user can use
50 class RenderInput;
57 RenderInput* createRenderInput();
58 void destroyRenderInput(RenderInput* input);
75 void render(RenderInput* input);
135 RenderInput* mThreadRenderInput;
144 friend class RenderInput;
147 class RenderInput { class in namespace:android
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