Searched defs:activeStencil (Results 1 - 2 of 2) sorted by relevance

/external/mesa3d/src/pixelflinger2/
H A Dscanline.cpp188 unsigned bufferWidth, unsigned bufferHeight, GGLActiveStencil * activeStencil,
239 scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - startX + 1);
251 ctx->frameSurface.width, ctx->frameSurface.height, &ctx->activeStencil,
315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1);
322 // const unsigned char sMask = ctx->activeStencil.mask;
323 // const unsigned char sRef = ctx->activeStencil.ref;
324 // const unsigned sFunc = ctx->activeStencil.face ? 0x200 | ctx->backStencil.func :
326 // const unsigned ssFail = ctx->activeStencil.face ? ctx->backStencil.sFail :
328 // const unsigned sdFail = ctx->activeStencil.face ? ctx->backStencil.dFail :
330 // const unsigned sdPass = ctx->activeStencil
186 GGLScanLine(const gl_shader_program * program, const GGLPixelFormat colorFormat, void * frameBuffer, int * depthBuffer, unsigned char * stencilBuffer, unsigned bufferWidth, unsigned bufferHeight, GGLActiveStencil * activeStencil, const VertexOutput_t * start, const VertexOutput_t * end, const float (*constants)[4]) argument
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H A Dpixelflinger2.h101 mutable GGLActiveStencil activeStencil; // after primitive assembly, call StencilSelect member in struct:GGLContext

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