/external/skia/src/animator/ |
H A D | SkDrawEmboss.h | 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
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/external/skia/src/effects/ |
H A D | SkEmbossMaskFilter.cpp | 26 SkScalar ambient, SkScalar specular, 32 // ambient should be 0...1 as a scalar 33 int am = pin2byte(SkScalarToFixed(ambient) >> 8); 25 CreateEmboss(const SkScalar direction[3], SkScalar ambient, SkScalar specular, SkScalar blurRadius) argument
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H A D | SkEmbossMask.cpp | 87 int ambient = light.fAmbient; local 113 int mul = ambient;
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
H A D | MTLLoader.java | 65 protected ColorRGBA ambient = new ColorRGBA(); field in class:MTLLoader 109 ambient.set(ColorRGBA.DarkGray); 141 material.setColor("Ambient", ambient.clone()); 206 ambient.set(readColor());
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
H A D | MaterialLoader.java | 63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader 221 }else if(keyword.equals("ambient")) { 224 ambient = ColorRGBA.White; 226 ambient = readColor(split[1]); 369 if(ambient != null){ 370 mat.setColor("Ambient", ambient);
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
H A D | RenderContext.java | 241 public ColorRGBA ambient; field in class:RenderContext 315 ambient = diffuse = specular = color = null;
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
H A D | atlantis.c | 137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; local 155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
H A D | atlantis.c | 137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; local 155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
H A D | atlantis.c | 137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; local 155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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/external/quake/quake/src/QW/client/ |
H A D | gl_rmain.c | 705 float ambient[4], diffuse[4]; local 756 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
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/external/quake/quake/src/WinQuake/ |
H A D | gl_rmain.cpp | 793 float ambient[4], diffuse[4]; local 847 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
H A D | d3dtypes.h | 446 D3DCOLORVALUE ambient; /* Ambient color RGB */
member in union:_D3DMATERIAL::__anon11473
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
H A D | D3DTYPES.H | 446 D3DCOLORVALUE ambient; /* Ambient color RGB */
member in union:_D3DMATERIAL::__anon11656
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