Searched defs:ambient (Results 1 - 13 of 13) sorted by relevance

/external/skia/src/animator/
H A DSkDrawEmboss.h21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
/external/skia/src/effects/
H A DSkEmbossMaskFilter.cpp26 SkScalar ambient, SkScalar specular,
32 // ambient should be 0...1 as a scalar
33 int am = pin2byte(SkScalarToFixed(ambient) >> 8);
25 CreateEmboss(const SkScalar direction[3], SkScalar ambient, SkScalar specular, SkScalar blurRadius) argument
H A DSkEmbossMask.cpp87 int ambient = light.fAmbient; local
113 int mul = ambient;
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
H A DMTLLoader.java65 protected ColorRGBA ambient = new ColorRGBA(); field in class:MTLLoader
109 ambient.set(ColorRGBA.DarkGray);
141 material.setColor("Ambient", ambient.clone());
206 ambient.set(readColor());
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
H A DMaterialLoader.java63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader
221 }else if(keyword.equals("ambient")) {
224 ambient = ColorRGBA.White;
226 ambient = readColor(split[1]);
369 if(ambient != null){
370 mat.setColor("Ambient", ambient);
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
H A DRenderContext.java241 public ColorRGBA ambient; field in class:RenderContext
315 ambient = diffuse = specular = color = null;
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; local
155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; local
155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Datlantis.c137 static float ambient[] = {0.2, 0.2, 0.2, 1.0}; local
155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
/external/quake/quake/src/QW/client/
H A Dgl_rmain.c705 float ambient[4], diffuse[4]; local
756 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
/external/quake/quake/src/WinQuake/
H A Dgl_rmain.cpp793 float ambient[4], diffuse[4]; local
847 ambient[0] = ambient[1] = ambient[2] = ambient[3] = (float)ambientlight / 128;
/external/quake/quake/src/QW/dxsdk/sdk/inc/
H A Dd3dtypes.h446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member in union:_D3DMATERIAL::__anon11473
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
H A DD3DTYPES.H446 D3DCOLORVALUE ambient; /* Ambient color RGB */ member in union:_D3DMATERIAL::__anon11656

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