Searched defs:angles (Results 1 - 20 of 20) sorted by relevance

/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
H A DConstraintRotLimit.java89 float[] angles = new float[3];
92 rotations[frame].toAngles(angles);
93 this.rotLimit(angles, ipo.calculateValue(frame));
94 rotations[frame].fromAngles(angles);
102 float[] angles = ownerTransform.getRotation().toAngles(null);
103 this.rotLimit(angles, ipo.calculateValue(0));
104 ownerTransform.getRotation().fromAngles(angles);
110 * This method computes new constrained angles.
112 * @param angles
113 * angles t
117 rotLimit(float[] angles, float influence) argument
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/external/quake/quake/src/QW/client/
H A Dpmove.h55 vec3_t angles; member in struct:__anon11397
H A Drender.h41 vec3_t angles; member in struct:entity_s
H A Dcl_ents.c202 to->angles[0] = MSG_ReadAngle();
208 to->angles[1] = MSG_ReadAngle();
214 to->angles[2] = MSG_ReadAngle();
480 ent->angles[0] = 0;
481 ent->angles[1] = autorotate;
482 ent->angles[2] = 0;
490 a1 = s1->angles[i];
491 a2 = s2->angles[i];
496 ent->angles[i] = a2 + f * (a1 - a2);
563 vec3_t angles; member in struct:__anon11297
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H A Dmathlib.c290 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) argument
295 angle = angles[YAW] * (M_PI*2 / 360);
298 angle = angles[PITCH] * (M_PI*2 / 360);
301 angle = angles[ROLL] * (M_PI*2 / 360);
H A Dr_alias.c343 vec3_t angles; local
349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
352 AngleVectors (angles, alias_forward, alias_right, alias_up);
H A Dview.c81 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument
88 AngleVectors (angles, forward, right, up);
767 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
768 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
808 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
809 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
810 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
915 VectorCopy (cl.simangles, view->angles);
H A Dprotocol.h258 vec3_t angles; member in struct:__anon11399
277 vec3_t angles; member in struct:usercmd_s
/external/quake/quake/src/WinQuake/
H A Drender.h51 vec3_t angles; member in struct:entity_s
H A Dsv_user.cpp36 float *angles; variable
65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360;
332 AngleVectors (sv_player->u.v.angles, forward, right, up);
401 // angles
404 angles = sv_player->u.v.angles;
407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;
410 angles[PITCH] = -v_angle[PITCH]/3;
411 angles[YA
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H A Dview.cpp81 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument
87 AngleVectors (angles, forward, right, up);
370 AngleVectors (ent->angles, forward, right, up);
750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
753 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
754 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
755 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
848 VectorCopy (ent->angles, r_refde
869 vec3_t angles; local
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H A Dmathlib.cpp292 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) argument
297 angle = angles[YAW] * (M_PI*2 / 360);
300 angle = angles[PITCH] * (M_PI*2 / 360);
303 angle = angles[ROLL] * (M_PI*2 / 360);
H A Dr_alias.cpp343 vec3_t angles; local
349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
352 AngleVectors (angles, alias_forward, alias_right, alias_up);
H A Dquakedef.h228 vec3_t angles; member in struct:__anon11800
H A Dpr_cmds.cpp102 Writes new values for v_forward, v_up, and v_right based on angles
134 float *angles; local
156 angles = e->u.v.angles;
158 a = angles[1]/180 * M_PI;
1418 current = anglemod( ent->u.v.angles[1] );
1446 ent->u.v.angles[1] = anglemod (current + move);
1461 current = anglemod( ent->u.v.angles[0] );
1489 ent->u.v.angles[0] = anglemod (current + move);
1601 MSG_WriteAngle(&sv.signon, ent->u.v.angles[
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/external/jmonkeyengine/engine/src/core/com/jme3/math/
H A DQuaternion.java160 * collection of rotation angles.
162 * @param angles
163 * the angles of rotation (x, y, z) that will define the
166 public Quaternion(float[] angles) { argument
167 fromAngles(angles);
220 * angles (y,r,p).
222 * @param angles
223 * the Euler angles of rotation (in radians).
225 public Quaternion fromAngles(float[] angles) { argument
226 if (angles
288 toAngles(float[] angles) argument
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H A DMatrix4f.java1819 * @param angles
1820 * the angles to rotate.
1822 public void angleRotation(Vector3f angles) { argument
1826 angle = (angles.z * FastMath.DEG_TO_RAD);
1829 angle = (angles.y * FastMath.DEG_TO_RAD);
1832 angle = (angles.x * FastMath.DEG_TO_RAD);
1866 * Euler angles that are in radians.
1868 * @param angles
1869 * the Euler angles in radians.
1871 * if angles i
1873 setInverseRotationRadians(float[] angles) argument
1910 setInverseRotationDegrees(float[] angles) argument
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/external/quake/quake/src/QW/server/
H A Dsv_user.c507 MSG_WriteAngle (&host_client->netchan.message, ent->v.angles[i] );
1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument
1209 AngleVectors (angles, forward, right, up);
1392 VectorCopy (ucmd->angles, sv_player->v.v_angle);
1400 // angles
1406 sv_player->v.angles[PITCH] = -sv_player->v.v_angle[PITCH]/3;
1407 sv_player->v.angles[YAW] = sv_player->v.v_angle[YAW];
1409 sv_player->v.angles[ROLL] =
1410 V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
1431 VectorCopy (sv_player->v.v_angle, pmove.angles);
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H A Dprogdefs.h91 vec3_t angles; member in struct:__anon11556
/external/quake/quake/src/QW/progs/
H A Dprogdefs.h72 vec3_t angles; member in struct:__anon11508

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