/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
H A D | ConstraintRotLimit.java | 89 float[] angles = new float[3];
92 rotations[frame].toAngles(angles);
93 this.rotLimit(angles, ipo.calculateValue(frame));
94 rotations[frame].fromAngles(angles);
102 float[] angles = ownerTransform.getRotation().toAngles(null);
103 this.rotLimit(angles, ipo.calculateValue(0));
104 ownerTransform.getRotation().fromAngles(angles);
110 * This method computes new constrained angles.
112 * @param angles
113 * angles t 117 rotLimit(float[] angles, float influence) argument [all...] |
/external/quake/quake/src/QW/client/ |
H A D | pmove.h | 55 vec3_t angles;
member in struct:__anon11397
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H A D | render.h | 41 vec3_t angles; member in struct:entity_s
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H A D | cl_ents.c | 202 to->angles[0] = MSG_ReadAngle();
208 to->angles[1] = MSG_ReadAngle();
214 to->angles[2] = MSG_ReadAngle();
480 ent->angles[0] = 0;
481 ent->angles[1] = autorotate;
482 ent->angles[2] = 0;
490 a1 = s1->angles[i];
491 a2 = s2->angles[i];
496 ent->angles[i] = a2 + f * (a1 - a2);
563 vec3_t angles;
member in struct:__anon11297 [all...] |
H A D | mathlib.c | 290 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) argument 295 angle = angles[YAW] * (M_PI*2 / 360); 298 angle = angles[PITCH] * (M_PI*2 / 360); 301 angle = angles[ROLL] * (M_PI*2 / 360);
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H A D | r_alias.c | 343 vec3_t angles; local 349 angles[ROLL] = currententity->angles[ROLL]; 350 angles[PITCH] = -currententity->angles[PITCH]; 351 angles[YAW] = currententity->angles[YAW]; 352 AngleVectors (angles, alias_forward, alias_right, alias_up);
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H A D | view.c | 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument 88 AngleVectors (angles, forward, right, up); 767 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; 768 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); 808 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value; 809 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value; 810 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value; 915 VectorCopy (cl.simangles, view->angles);
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H A D | protocol.h | 258 vec3_t angles; member in struct:__anon11399 277 vec3_t angles; member in struct:usercmd_s
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/external/quake/quake/src/WinQuake/ |
H A D | render.h | 51 vec3_t angles;
member in struct:entity_s
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H A D | sv_user.cpp | 36 float *angles; variable 65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360; 332 AngleVectors (sv_player->u.v.angles, forward, right, up); 401 // angles 404 angles = sv_player->u.v.angles; 407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4; 410 angles[PITCH] = -v_angle[PITCH]/3; 411 angles[YA [all...] |
H A D | view.cpp | 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument 87 AngleVectors (angles, forward, right, up); 370 AngleVectors (ent->angles, forward, right, up); 750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; 751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); 753 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value; 754 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value; 755 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value; 812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity); 848 VectorCopy (ent->angles, r_refde 869 vec3_t angles; local [all...] |
H A D | mathlib.cpp | 292 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
argument 297 angle = angles[YAW] * (M_PI*2 / 360);
300 angle = angles[PITCH] * (M_PI*2 / 360);
303 angle = angles[ROLL] * (M_PI*2 / 360);
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H A D | r_alias.cpp | 343 vec3_t angles;
local 349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
352 AngleVectors (angles, alias_forward, alias_right, alias_up);
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H A D | quakedef.h | 228 vec3_t angles; member in struct:__anon11800
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H A D | pr_cmds.cpp | 102 Writes new values for v_forward, v_up, and v_right based on angles 134 float *angles; local 156 angles = e->u.v.angles; 158 a = angles[1]/180 * M_PI; 1418 current = anglemod( ent->u.v.angles[1] ); 1446 ent->u.v.angles[1] = anglemod (current + move); 1461 current = anglemod( ent->u.v.angles[0] ); 1489 ent->u.v.angles[0] = anglemod (current + move); 1601 MSG_WriteAngle(&sv.signon, ent->u.v.angles[ [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
H A D | Quaternion.java | 160 * collection of rotation angles.
162 * @param angles
163 * the angles of rotation (x, y, z) that will define the
166 public Quaternion(float[] angles) {
argument 167 fromAngles(angles);
220 * angles (y,r,p).
222 * @param angles
223 * the Euler angles of rotation (in radians).
225 public Quaternion fromAngles(float[] angles) {
argument 226 if (angles 288 toAngles(float[] angles) argument [all...] |
H A D | Matrix4f.java | 1819 * @param angles
1820 * the angles to rotate.
1822 public void angleRotation(Vector3f angles) {
argument 1826 angle = (angles.z * FastMath.DEG_TO_RAD);
1829 angle = (angles.y * FastMath.DEG_TO_RAD);
1832 angle = (angles.x * FastMath.DEG_TO_RAD);
1866 * Euler angles that are in radians.
1868 * @param angles
1869 * the Euler angles in radians.
1871 * if angles i 1873 setInverseRotationRadians(float[] angles) argument 1910 setInverseRotationDegrees(float[] angles) argument [all...] |
/external/quake/quake/src/QW/server/ |
H A D | sv_user.c | 507 MSG_WriteAngle (&host_client->netchan.message, ent->v.angles[i] ); 1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument 1209 AngleVectors (angles, forward, right, up); 1392 VectorCopy (ucmd->angles, sv_player->v.v_angle); 1400 // angles 1406 sv_player->v.angles[PITCH] = -sv_player->v.v_angle[PITCH]/3; 1407 sv_player->v.angles[YAW] = sv_player->v.v_angle[YAW]; 1409 sv_player->v.angles[ROLL] = 1410 V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; 1431 VectorCopy (sv_player->v.v_angle, pmove.angles); [all...] |
H A D | progdefs.h | 91 vec3_t angles; member in struct:__anon11556
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/external/quake/quake/src/QW/progs/ |
H A D | progdefs.h | 72 vec3_t angles;
member in struct:__anon11508
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