Searched defs:attackVolumes (Results 1 - 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DAnimationFrame.java30 FixedSizeArray<CollisionVolume> attackVolumes; field in class:AnimationFrame
45 attackVolumes = attackVolumeList;
H A DDynamicCollisionComponent.java63 public void setCollisionVolumes(FixedSizeArray<CollisionVolume> attackVolumes, argument
65 if (mVulnerabilityVolumes != vulnerableVolumes || mAttackVolumes != attackVolumes) {
66 mAttackVolumes = attackVolumes;
H A DGameObjectCollisionSystem.java78 * @param attackVolumes A list of volumes that can hit other game objects. May be null.
85 FixedSizeArray<CollisionVolume> attackVolumes,
89 && (attackVolumes != null || vulnerabilityVolumes != null)) {
92 record.attackVolumes = attackVolumes;
132 final boolean testRequired = (record.attackVolumes != null && other.vulnerabilityVolumes != null) ||
133 (record.vulnerabilityVolumes != null && other.attackVolumes != null);
139 record.attackVolumes,
159 other.attackVolumes,
191 * @param attackVolumes Offensiv
82 registerForCollisions(GameObject object, HitReactionComponent reactionComponent, CollisionVolume boundingVolume, FixedSizeArray<CollisionVolume> attackVolumes, FixedSizeArray<CollisionVolume> vulnerabilityVolumes) argument
198 testAttackAgainstVulnerability( FixedSizeArray<CollisionVolume> attackVolumes, FixedSizeArray<CollisionVolume> vulnerabilityVolumes, Vector2 attackPosition, Vector2 vulnerabilityPosition, CollisionVolume.FlipInfo attackFlip, CollisionVolume.FlipInfo vulnerabilityFlip) argument
282 public FixedSizeArray<CollisionVolume> attackVolumes; field in class:GameObjectCollisionSystem.CollisionVolumeRecord
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