Searched defs:corner (Results 1 - 9 of 9) sorted by relevance

/external/skia/gm/
H A Dpatheffects.cpp20 SkPathEffect* corner = new SkCornerPathEffect(25); local
23 compose = new SkComposePathEffect(pe, corner);
24 corner->unref();
26 compose = corner;
/external/quake/quake/src/QW/client/
H A Dgl_model.c1141 vec3_t corner; local
1145 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
1148 return Length (corner);
H A Dmodel.c1110 vec3_t corner; local
1114 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
1117 return Length (corner);
/external/quake/quake/src/WinQuake/
H A Dgl_model.cpp1132 vec3_t corner; local
1136 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
1139 return Length (corner);
H A Dmodel.cpp1128 vec3_t corner; local
1132 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
1135 return Length (corner);
/external/skia/samplecode/
H A DSampleSlides.cpp28 SkPathEffect* corner = new SkCornerPathEffect(25); local
31 compose = new SkComposePathEffect(pe, corner);
32 corner->unref();
34 compose = corner;
/external/webkit/Source/WebCore/css/
H A DCSSGradientValue.cpp502 // and a line perpendicular to it that intersects the corner.
505 // Compute start corner relative to center.
518 // Compute c (of y = mx + c) using the corner point.
645 static float distanceToClosestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner) argument
659 corner = topLeft;
663 corner = topRight;
668 corner = bottomLeft;
673 corner = bottomRight;
678 static float distanceToFarthestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner) argument
692 corner
810 FloatPoint corner; local
827 FloatPoint corner; local
850 FloatPoint corner; local
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/external/opencv/cv/src/
H A Dcvcalibinit.cpp43 This is improved variant of chessboard corner detection algorithm that
98 /** This structure stores information about the chessboard corner.*/
101 CvPoint2D32f pt; // Coordinates of the corner
118 // neighbors and corners are synced, i.e., neighbor 0 shares corner 0
151 static void icvOrderQuad(CvCBQuad *quad, CvCBCorner *corner, int common);
488 // for each corner c lying between end points in the same row/column it checks that
535 // can add quads, so we need to have quad/corner arrays passed in
578 // 0,1,2,3) are in the at the same relative corner (e.g., lower right).
808 CvCBCorner* corner; local
813 corner
986 icvOrderQuad(CvCBQuad *quad, CvCBCorner *corner, int common) argument
1719 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local
1945 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local
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/external/webkit/Source/WebCore/rendering/
H A DRenderLayer.cpp1753 // We have a scrollbar corner when a scrollbar is visible and not filling the entire length of the box.
1964 // Destroying or creating one bar can cause our scrollbar corner to come and go. We need to update the opposite scrollbar's style.
1987 // Destroying or creating one bar can cause our scrollbar corner to come and go. We need to update the opposite scrollbar's style.
2016 // Currently the resize corner is always the bottom right corner
2377 // We fill our scroll corner with white if we have a scrollbar that doesn't run all the way up to the
2381 // Paint our resizer last, since it sits on top of the scroll corner.
2625 // Adjust the transform such that the renderer's upper left corner will paint at (0,0) in user space.
2865 // Adjust the transform such that the renderer's upper left corner will paint at (0,0) in user space.
3351 // Adjust the transform such that the renderer's upper left corner wil
4138 RefPtr<RenderStyle> corner = renderer()->hasOverflowClip() ? actualRenderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, actualRenderer->style()) : 0; local
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