Searched defs:corner (Results 1 - 9 of 9) sorted by relevance
/external/skia/gm/ |
H A D | patheffects.cpp | 20 SkPathEffect* corner = new SkCornerPathEffect(25); local 23 compose = new SkComposePathEffect(pe, corner); 24 corner->unref(); 26 compose = corner;
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/external/quake/quake/src/QW/client/ |
H A D | gl_model.c | 1141 vec3_t corner; local 1145 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); 1148 return Length (corner);
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H A D | model.c | 1110 vec3_t corner; local 1114 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); 1117 return Length (corner);
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/external/quake/quake/src/WinQuake/ |
H A D | gl_model.cpp | 1132 vec3_t corner; local 1136 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); 1139 return Length (corner);
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H A D | model.cpp | 1128 vec3_t corner; local 1132 corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); 1135 return Length (corner);
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/external/skia/samplecode/ |
H A D | SampleSlides.cpp | 28 SkPathEffect* corner = new SkCornerPathEffect(25); local 31 compose = new SkComposePathEffect(pe, corner); 32 corner->unref(); 34 compose = corner;
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/external/webkit/Source/WebCore/css/ |
H A D | CSSGradientValue.cpp | 502 // and a line perpendicular to it that intersects the corner. 505 // Compute start corner relative to center. 518 // Compute c (of y = mx + c) using the corner point. 645 static float distanceToClosestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner) argument 659 corner = topLeft; 663 corner = topRight; 668 corner = bottomLeft; 673 corner = bottomRight; 678 static float distanceToFarthestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner) argument 692 corner 810 FloatPoint corner; local 827 FloatPoint corner; local 850 FloatPoint corner; local [all...] |
/external/opencv/cv/src/ |
H A D | cvcalibinit.cpp | 43 This is improved variant of chessboard corner detection algorithm that 98 /** This structure stores information about the chessboard corner.*/ 101 CvPoint2D32f pt; // Coordinates of the corner 118 // neighbors and corners are synced, i.e., neighbor 0 shares corner 0 151 static void icvOrderQuad(CvCBQuad *quad, CvCBCorner *corner, int common); 488 // for each corner c lying between end points in the same row/column it checks that 535 // can add quads, so we need to have quad/corner arrays passed in 578 // 0,1,2,3) are in the at the same relative corner (e.g., lower right). 808 CvCBCorner* corner; local 813 corner 986 icvOrderQuad(CvCBQuad *quad, CvCBCorner *corner, int common) argument 1719 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local 1945 CvCBCorner* corner = &(*out_corners)[quad_count*4 + i]; local [all...] |
/external/webkit/Source/WebCore/rendering/ |
H A D | RenderLayer.cpp | 1753 // We have a scrollbar corner when a scrollbar is visible and not filling the entire length of the box. 1964 // Destroying or creating one bar can cause our scrollbar corner to come and go. We need to update the opposite scrollbar's style. 1987 // Destroying or creating one bar can cause our scrollbar corner to come and go. We need to update the opposite scrollbar's style. 2016 // Currently the resize corner is always the bottom right corner 2377 // We fill our scroll corner with white if we have a scrollbar that doesn't run all the way up to the 2381 // Paint our resizer last, since it sits on top of the scroll corner. 2625 // Adjust the transform such that the renderer's upper left corner will paint at (0,0) in user space. 2865 // Adjust the transform such that the renderer's upper left corner will paint at (0,0) in user space. 3351 // Adjust the transform such that the renderer's upper left corner wil 4138 RefPtr<RenderStyle> corner = renderer()->hasOverflowClip() ? actualRenderer->getUncachedPseudoStyle(SCROLLBAR_CORNER, actualRenderer->style()) : 0; local [all...] |
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