Searched defs:currententity (Results 1 - 4 of 4) sorted by relevance
/external/quake/quake/src/QW/client/ |
H A D | r_bsp.c | 29 entity_t *currententity; variable 89 angle = currententity->angles[YAW]; 106 angle = currententity->angles[PITCH]; 124 angle = currententity->angles[ROLL]; 394 R_RecursiveClipBPoly (pbedge, currententity->topnode, psurf); 434 r_currentkey = ((mleaf_t *)currententity->topnode)->key; 656 currententity = &r_worldentity; 658 clmodel = currententity->model;
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H A D | gl_rmain.c | 29 entity_t *currententity; variable 145 mspriteframe_t *R_GetSpriteFrame (entity_t *currententity) argument 153 psprite = currententity->model->cache.data; 154 frame = currententity->frame; 173 time = cl.time + currententity->syncbase; 209 psprite = currententity->model->cache.data; 213 AngleVectors (currententity->angles, v_forward, v_right, v_up); 402 lheight = currententity->origin[2] - lightspot[2]; 510 clmodel = currententity->model; 512 VectorAdd (currententity [all...] |
/external/quake/quake/src/WinQuake/ |
H A D | r_bsp.cpp | 29 entity_t *currententity;
variable 89 angle = currententity->angles[YAW];
106 angle = currententity->angles[PITCH];
124 angle = currententity->angles[ROLL];
394 R_RecursiveClipBPoly (pbedge, currententity->topnode, psurf);
434 r_currentkey = ((mleaf_t *)currententity->topnode)->key;
656 currententity = &cl_entities[0];
658 clmodel = currententity->model;
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H A D | gl_rmain.cpp | 29 entity_t *currententity; variable 144 mspriteframe_t *R_GetSpriteFrame (entity_t *currententity) argument 152 psprite = (msprite_t*) currententity->model->cache.data; 153 frame = currententity->frame; 172 time = cl.time + currententity->syncbase; 208 psprite = (msprite_t*) currententity->model->cache.data; 212 AngleVectors (currententity->angles, v_forward, v_right, v_up); 453 lheight = currententity->origin[2] - lightspot[2]; 601 clmodel = currententity->model; 603 VectorAdd (currententity [all...] |
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