/frameworks/av/media/libstagefright/codecs/amrwbenc/src/ |
H A D | autocorr.c | 42 const Word16 *p4; local 45 p4 = vo_window; 50 *p3++ = vo_mult_r((*p1++), (*p4++)); 51 *p3++ = vo_mult_r((*p1++), (*p4++)); 52 *p3++ = vo_mult_r((*p1++), (*p4++)); 53 *p3++ = vo_mult_r((*p1++), (*p4++));
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/frameworks/base/core/java/android/webkit/ |
H A D | QuadF.java | 22 * p1 is "top-left" and p4 is "bottom-left" following webkit's rectangle-to- 29 public PointF p4; field in class:QuadF 35 p4 = new PointF(); 42 p4.offset(dx, dy); 52 isPointInTriangle(x, y, p1, p3, p4); 64 s.append(p4.x).append(",").append(p4.y);
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/frameworks/av/media/libstagefright/codecs/amrnb/enc/src/ |
H A D | c1035pf.cpp | 272 Word16 *p0, *p1, *p2, *p3, *p4, *p5, *p6, *p7, *p8, *p9; 349 p4 = h - codvec[4]; 363 s = L_mac (s, *p4++, _sign[4]); 410 Word16 *p0, *p1, *p2, *p3, *p4, *p5, *p6, *p7, *p8, *p9; local 501 p4 = h - *(p_codvec++); 518 s += (*p4++ * *(p__sign++)) >> 7;
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H A D | c8_31pf.cpp | 211 Word16 *p4; local 305 p4 = h - *(p_codvec++); 341 *p4++,
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/frameworks/av/media/libstagefright/codecs/avc/enc/src/ |
H A D | sad_halfpel.cpp | 74 uint8 *kk, *p1, *p2, *p3, *p4; local 84 p4 = ref + rx + 1; 92 temp = ((p1[j] + p2[j] + p3[j] + p4[j] + 2) >> 2) - *kk++; 104 p4 += rx;
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
H A D | me_utils.cpp | 113 UChar *p1, *p2, *p3, *p4; local 121 p4 = cand; 127 *hmem1++ = ((*p1++) + *p2 + *p3 + *p4 + 2) >> 2; 128 *hmem1++ = ((*p2++) + *p4 + 1) >> 1; 129 *hmem2++ = ((*p3++) + *p4 + 1) >> 1; 130 *hmem2++ = *p4++; 133 *hmem1++ = ((*p1++) + (*p2++) + *p3 + *p4 + 2) >> 2; 134 *hmem2++ = ((*p3++) + (*p4++) + 1) >> 1; 140 p4 += offset; 145 *hmem1++ = ((*p1++) + *p2 + (*p3++) + *p4 169 UChar *p1, *p2, *p3, *p4; local [all...] |
H A D | sad_halfpel.cpp | 100 UChar *kk, *p1, *p2, *p3, *p4; local 106 p4 = ref + width + 1; 114 temp = ((p1[j] + p2[j] + p3[j] + p4[j] + 2) >> 2) - *kk++; 124 p4 += width; 174 UChar *kk, *p1, *p2, *p3, *p4; local 180 p4 = ref + width + 1; 188 temp = ((p1[j] + p2[j] + p3[j] + p4[j] + 2) >> 2) - *kk++; 198 p4 += width; 225 UChar *kk, *p1, *p2, *p3, *p4; local 237 p4 784 UChar *kk, *p1, *p2, *p3, *p4; local [all...] |
/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.cpp | 2185 vec2 p4 = b - n; local 2188 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x))); 2189 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x))); 2190 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y))); 2191 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y))); 2207 Vertex::set(vertices++, p4.x, p4.y); 2237 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1); 2241 AAVertex::set(aaVertices++, p4 [all...] |