Searched defs:rotation (Results 26 - 42 of 42) sorted by relevance

12

/external/jmonkeyengine/engine/src/core/com/jme3/animation/
H A DBone.java183 * Returns the local rotation of the bone, relative to the parent bone.
185 * @return The local rotation of the bone, relative to the parent bone.
210 * Returns the rotation of the bone in model space.
212 * @return The rotation of the bone in model space.
240 * Returns the inverse world bind pose rotation.
245 * @return the inverse world bind pose rotation.
276 * Returns the world bind pose rotation.
281 * @return the world bind pose rotation.
327 //rotation
336 //scale and rotation o
437 setUserTransforms(Vector3f translation, Quaternion rotation, Vector3f scale) argument
456 setUserTransformsWorld(Vector3f translation, Quaternion rotation) argument
477 getCombinedTransform(Vector3f position, Quaternion rotation) argument
508 setAnimTransforms(Vector3f translation, Quaternion rotation, Vector3f scale) argument
525 blendAnimTransforms(Vector3f translation, Quaternion rotation, Vector3f scale, float weight) argument
559 setBindTransforms(Vector3f translation, Quaternion rotation, Vector3f scale) argument
[all...]
/external/qemu/distrib/sdl-1.2.15/src/video/wscons/
H A DSDL_wsconsvideo.c150 char *rotation; local
211 rotation = SDL_getenv("SDL_VIDEO_WSCONS_ROTATION");
212 if (rotation != NULL) {
213 if (SDL_strlen(rotation) == 0) {
217 } else if (!SDL_strcmp(rotation, "NONE")) {
221 } else if (!SDL_strcmp(rotation, "CW")) {
225 } else if (!SDL_strcmp(rotation, "CCW")) {
229 } else if (!SDL_strcmp(rotation, "UD")) {
235 "SDL_VIDEO_WSCONS_ROTATION", rotation);
554 WSCONS_ReportError("Unknown rotation");
[all...]
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
H A DPhysicsRigidBody.java151 * Sets the physics object rotation
152 * @param rotation the rotation of the actual physics object
154 public void setPhysicsRotation(Matrix3f rotation) { argument
155 setPhysicsRotation(objectId, rotation);
158 private native void setPhysicsRotation(long objectId, Matrix3f rotation); argument
161 * Sets the physics object rotation
162 * @param rotation the rotation of the actual physics object
164 public void setPhysicsRotation(Quaternion rotation) { argument
168 setPhysicsRotation(long objectId, Quaternion rotation) argument
[all...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
H A DPhysicsRigidBody.java160 * Sets the physics object rotation
161 * @param rotation the rotation of the actual physics object
163 public void setPhysicsRotation(Matrix3f rotation) { argument
165 Converter.convert(rotation, tempTrans.basis);
171 * Sets the physics object rotation
172 * @param rotation the rotation of the actual physics object
174 public void setPhysicsRotation(Quaternion rotation) { argument
176 Converter.convert(rotation, tempTran
211 getPhysicsRotationMatrix(Matrix3f rotation) argument
231 getPhysicsRotation(Quaternion rotation) argument
255 getInterpolatedPhysicsRotation(Matrix3f rotation) argument
[all...]
/external/qemu/android/skin/
H A Dimage.c53 rotate_image( void* data, unsigned width, unsigned height, SkinRotation rotation )
61 switch (rotation & 3)
182 h += desc->rotation*1573;
193 return (a->rotation == b->rotation &&
390 node->desc.path, node->desc.rotation, node->w*node->h );
475 if (desc->rotation == SKIN_ROTATION_0 &&
488 desc0.rotation = SKIN_ROTATION_0;
497 if (desc->rotation == SKIN_ROTATION_90 ||
498 desc->rotation
663 skin_image_clone_full( SkinImage* source, SkinRotation rotation, int blend ) argument
[all...]
H A Dtrackball.c190 /* rotation applied to events send to the system */
191 SkinRotation rotation; member in struct:SkinTrackBall
227 ball->rotation = SKIN_ROTATION_0;
430 switch (ball->rotation) {
623 skin_trackball_set_rotation( SkinTrackBall* ball, SkinRotation rotation )
625 ball->rotation = rotation & 3;
H A Dwindow.c52 back->image = skin_image_rotate( sback->image, loc->rotation );
53 skin_rect_rotate( &r, &sback->rect, loc->rotation );
89 SkinRotation rotation; member in struct:ADisplay
109 skin_rect_rotate( &disp->rect, &sdisp->rect, loc->rotation );
113 disp->rotation = (loc->rotation + sdisp->rotation) & 3;
114 switch (disp->rotation) {
134 skin_size_rotate( &disp->datasize, &sdisp->rect.size, sdisp->rotation );
173 display_set_onion( ADisplay* disp, SkinImage* onion, SkinRotation rotation, in argument
[all...]
/external/qemu/hw/
H A Dgoldfish_fb.c61 int rotation; /* 0, 1, 2 or 3 */ member in struct:goldfish_fb_state
86 qemu_put_be32(f, s->rotation);
111 /* XXX: We should be able to force a resize/rotation from here ? */
124 s->rotation = qemu_get_be32(f);
611 if(s->set_rotation != s->rotation) {
612 //printf("FB_SET_BASE: rotation : %d => %d\n", s->rotation, s->set_rotation);
613 s->rotation = s->set_rotation;
618 //printf("FB_SET_BASE: need resize (rotation=%d)\n", s->rotation );
[all...]
/external/jmonkeyengine/engine/src/core/com/jme3/input/
H A DChaseCamera.java62 protected float rotation = 0; field in class:ChaseCamera
75 protected float targetRotation = rotation;
232 * Sets custom triggers for toggleing the rotation of the cam
271 pos.set(hDistance * FastMath.cos(rotation), (distance) * FastMath.sin(vRotation), hDistance * FastMath.sin(rotation));
343 //if target was moving, we compute a slight offset in rotation to avoid a rought stop of the cam
346 if (targetRotation - rotation > trailingRotationInertia) {
347 targetRotation = rotation + trailingRotationInertia;
348 } else if (targetRotation - rotation < -trailingRotationInertia) {
349 targetRotation = rotation
[all...]
/external/jmonkeyengine/engine/src/core/com/jme3/math/
H A DMatrix4f.java900 * by an angle and an axis of rotation. This method creates an object, so
906 * the axis of rotation.
915 * specified by an angle and a normalized axis of rotation.
920 * the axis of rotation (already normalized).
1126 * <code>mult</code> multiplies a vector about a rotation matrix. The
1138 * <code>mult</code> multiplies a vector about a rotation matrix and adds
1161 * <code>mult</code> multiplies a <code>Vector4f</code> about a rotation
1173 * <code>mult</code> multiplies a <code>Vector4f</code> about a rotation
1201 * <code>mult</code> multiplies a vector about a rotation matrix. The
1214 * <code>mult</code> multiplies a vector about a rotation matri
2289 multLocal(Quaternion rotation) argument
[all...]
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
H A DCamera.java130 protected Quaternion rotation; field in class:Camera
223 rotation = new Quaternion();
270 cam.rotation = rotation.clone();
297 rotation.set(cam.rotation);
590 * <code>getRotation</code> retrieves the rotation quaternion of the camera.
592 * @return the rotation of the camera.
595 return rotation;
606 return rotation
681 setRotation(Quaternion rotation) argument
[all...]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
H A DSpatial.java177 * rotation, translation and scale value to defaults.
315 * <code>getWorldRotation</code> retrieves the absolute rotation of the
318 * @return the Spatial's world rotation quaternion.
360 * local rotation to point the Y axis in the direction given by newUp.
379 // figure out rotation axis by taking cross product
382 // Build a rotation quat and apply current local rotation.
393 * rotation based on a position and an up vector. It computes the rotation
776 * <code>getLocalRotation</code> retrieves the local rotation o
792 setLocalRotation(Matrix3f rotation) argument
[all...]
/external/qemu/distrib/sdl-1.2.15/src/video/windib/
H A DSDL_dibvideo.c716 DWORD rotation; local
721 rotation = settings.dmDisplayOrientation;
726 switch( rotation )
735 if( settings.dmDisplayOrientation != rotation )
738 this->hidden->origRotation = rotation;
745 switch( rotation )
754 if( settings.dmDisplayOrientation != rotation )
757 this->hidden->origRotation = rotation;
/external/kernel-headers/original/video/
H A Ddsscomp.h305 * rotation.
324 __u8 rotation; /* 0..3 (*90 degrees clockwise) */ member in struct:dss2_ovl_cfg
325 __u8 mirror; /* left-to-right: mirroring is applied after rotation */
/external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
H A DSDL_fbvideo.c506 const char *rotation; local
636 rotation = SDL_getenv("SDL_VIDEO_FBCON_ROTATION");
637 if (rotation != NULL) {
638 if (SDL_strlen(rotation) == 0) {
644 } else if (!SDL_strcmp(rotation, "NONE")) {
650 } else if (!SDL_strcmp(rotation, "CW")) {
656 } else if (!SDL_strcmp(rotation, "CCW")) {
662 } else if (!SDL_strcmp(rotation, "UD")) {
670 "SDL_VIDEO_FBCON_ROTATION", rotation);
1591 SDL_SetError("Unknown rotation");
[all...]
/external/webkit/Source/WebCore/rendering/
H A DInlineTextBox.cpp462 static inline AffineTransform rotation(const FloatRect& boxRect, RotationDirection clockwise) function in namespace:WebCore
529 context->concatCTM(rotation(boxRect, Clockwise));
693 context->concatCTM(rotation(boxRect, Clockwise));
702 context->concatCTM(rotation(boxRect, Counterclockwise));
723 context->concatCTM(rotation(boxRect, Clockwise));
728 context->concatCTM(rotation(boxRect, Counterclockwise));
771 context->concatCTM(rotation(boxRect, Counterclockwise));
/external/kernel-headers/original/linux/
H A Dmsm_vidc_enc.h148 /*Different allowed rotation modes.*/
589 unsigned long rotation; member in struct:venc_rotation

Completed in 338 milliseconds

12