Searched defs:spline (Results 1 - 3 of 3) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
H A D | Curve.java | 51 private Spline spline; field in class:Curve 62 * Use a CatmullRom spline model that does not cycle. 74 * @param spline the spline to use 77 public Curve(Spline spline, int nbSubSegments) { argument 79 this.spline = spline; 80 switch (spline.getType()) { 98 float[] array = new float[((spline.getControlPoints().size() - 1) * nbSubSegments + 1) * 3]; 99 short[] indices = new short[(spline [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/ |
H A D | MotionPath.java | 62 private Spline spline = new Spline(); field in class:MotionPath 109 for (Iterator<Vector3f> it = spline.getControlPoints().iterator(); it.hasNext();) { 116 switch (spline.getType()) { 137 Geometry lineGeometry = new Geometry("line", new Curve(spline, 0)); 147 Geometry lineGeometry = new Geometry("line", new Curve(spline, 10)); 155 oc.write(spline, "spline", null); 161 spline = (Spline) in.readSavable("spline", null); 173 distance = distance % spline [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
H A D | ShaderUtils.java | 133 public static final float spline(float x, final float[] knot) {
method in class:ShaderUtils 157 /* Find the appropriate 4-point span of the spline. */
172 public static final float[] spline(final float x, final float[][] knots) {
method in class:ShaderUtils 175 retval[i] = ShaderUtils.spline(x, knots[i]);
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