Searched defs:zfail (Results 1 - 6 of 6) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java616 public void glStencilOp(int fail, int zfail, int zpass) { argument
617 ((GL10)mGL).glStencilOp(fail, zfail, zpass);
/external/skia/src/gpu/gl/
H A DGrGLCreateNullInterface.cpp55 GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} argument
56 GrGLvoid GR_GL_FUNCTION_TYPE nullGLStencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} argument
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DlibGLESv2.cpp4336 void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) argument
4338 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4341 void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
4343 TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
4344 face, fail, zfail, zpass);
4373 switch (zfail)
4409 context->setStencilOperations(fail, zfail, zpass);
4414 context->setStencilBackOperations(fail, zfail, zpass);
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp946 void GraphicsContext3D::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass) argument
949 ::glStencilOp(fail, zfail, zpass);
952 void GraphicsContext3D::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass) argument
955 ::glStencilOpSeparate(face, fail, zfail, zpass);
/external/webkit/Source/WebCore/html/canvas/
H A DWebGLRenderingContext.cpp3027 void WebGLRenderingContext::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass) argument
3031 m_context->stencilOp(fail, zfail, zpass);
3035 void WebGLRenderingContext::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass) argument
3039 m_context->stencilOpSeparate(face, fail, zfail, zpass);
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DGraphicsContext3DQt.cpp1234 void GraphicsContext3D::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass) argument
1237 glStencilOp(fail, zfail, zpass);
1240 void GraphicsContext3D::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass) argument
1243 m_internal->stencilOpSeparate(face, fail, zfail, zpass);

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