/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | TileGrid.cpp | 320 background ? (background->hasAlpha() && background->alpha() > 0) : false; 406 Color postAlpha = Color(background->red() * background->alpha() / 255, 407 background->green() * background->alpha() / 255, 408 background->blue() * background->alpha() / 255, 409 background->alpha() );
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
H A D | FontGtk.cpp | 302 float red, green, blue, alpha; local 303 context->fillColor().getRGBA(red, green, blue, alpha); 304 cairo_set_source_rgba(cr, red, green, blue, alpha); 312 strokeColor.getRGBA(red, green, blue, alpha); 313 cairo_set_source_rgba(cr, red, green, blue, alpha);
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
H A D | ImageBufferSkia.cpp | 230 // Do conversion of byte order and alpha divide (if necessary) 323 unsigned char alpha = srcPixel[3]; 324 unsigned char r = SkMulDiv255Ceiling(srcPixel[0], alpha); 325 unsigned char g = SkMulDiv255Ceiling(srcPixel[1], alpha); 326 unsigned char b = SkMulDiv255Ceiling(srcPixel[2], alpha); 327 destRow[x] = SkPackARGB32(alpha, r, g, b);
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/external/webkit/Source/WebCore/platform/image-decoders/bmp/ |
H A D | BMPImageReader.cpp | 84 // setSize() calls eraseARGB(), which resets the alpha flag, so we force 106 // If the image has an AND mask and there was no alpha data, process the 249 // NOTE: We allow alpha here. Microsoft doesn't really document this well, 255 // *Except the alpha channel. Bizarrely, some RGB bitmaps expect decoders 256 // to pay attention to the alpha mask here, so there's a special case in 389 // For Windows V4+ 32-bit RGB, don't overwrite the alpha mask from the 410 // No alpha in anything other than Windows V4+. 425 // specify a bogus alpha channel in bits that don't exist in the pixel 430 // For empty masks (common on the alpha channel, especially after the 521 // framebuffer that we have alpha 703 int alpha = getAlpha(pixel); local 717 getComponent(pixel, 2), alpha); local [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/macdsp/ |
H A D | SDL_dspvideo.c | 103 DSP_TRY_CC_AND_AA - Define if you want to try HWA color-key and alpha blitters 105 but hw alpha is neck-and-neck with SDL's soft bitter. 168 static int DSp_SetHWAlpha(_THIS, SDL_Surface *surface, UInt8 alpha); 209 RGBColor alpha; // alpha color member in struct:private_hwdata 1018 static int DSp_SetHWAlpha(_THIS, SDL_Surface *surface, UInt8 alpha) argument 1020 surface->hwdata->alpha.red = (alpha / 255.0) * 65535; 1021 surface->hwdata->alpha.blue = (alpha / 255. [all...] |
/external/webkit/Source/WebCore/platform/graphics/win/ |
H A D | FontCGWin.cpp | 138 if (!fillColor.alpha()) 141 drawIntoBitmap = fillColor.alpha() != 255 || graphicsContext->inTransparencyLayer(); 289 UInt8 alpha = (255 - buffer[i + 1]) * fillColor.alpha() / 255; local 293 buffer[i + 3] = alpha; 369 Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
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/external/opencv/cv/src/ |
H A D | cvstereogc.cpp | 661 static int64 icvAlphaExpand( int64 Eprev, int alpha, CvStereoGCState* state, CvStereoGCState2* state2 ) argument 683 int aa[] = { alpha, -alpha }; 732 if( d != alpha && d != OCCLUDED && (unsigned)x1 < (unsigned)cols ) 739 delta = IS_BLOCKED(alpha, d) ? INFINITY : 0; 745 else if( IS_BLOCKED(alpha, d) ) 749 // (left + x, right + x + alpha) 750 x1 = x + alpha; 756 E0a = IS_BLOCKED(d, alpha) ? INFINITY : 0; 757 Ea0 = IS_BLOCKED(-d1, alpha) 940 int alpha = disp[i]; local [all...] |
/external/webkit/Source/WebCore/platform/graphics/wince/ |
H A D | GraphicsContextWinCE.cpp | 294 // Set alpha channel 448 TransparentLayerDC(GraphicsContextPlatformPrivate* data, IntRect& origRect, const IntRect* rectBeforeTransform = 0, int alpha = 255, bool paintImage = false); 470 TransparentLayerDC::TransparentLayerDC(GraphicsContextPlatformPrivate* data, IntRect& origRect, const IntRect* rectBeforeTransform, int alpha, bool paintImage) argument 477 m_data->m_opacity *= alpha / 255.; 643 if (fillColor().alpha()) { 672 if (!m_data->m_opacity || paintingDisabled() || strokeStyle() == NoStroke || !strokeColor().alpha()) 684 TransparentLayerDC transparentDC(m_data, lineRect, 0, strokeColor().alpha()); 702 if (!m_data->m_opacity || paintingDisabled() || (!fillColor().alpha() && strokeStyle() == NoStroke)) 718 if (fillColor().alpha()) { 900 if (fillColor().alpha()) { 937 int alpha = color.alpha(); local 1182 setAlpha(float alpha) argument [all...] |
/external/opencv/ml/include/ |
H A D | ml.h | 358 double alpha, double beta ); 398 int alpha_count, double* alpha, double Cp, double Cn, 402 int alpha_count, double* alpha, double Cp, double Cn, 412 CvSVMKernel* kernel, double* alpha, CvSVMSolutionInfo& si ); 415 double* alpha, CvSVMSolutionInfo& si ); 418 double* alpha, CvSVMSolutionInfo& si ); 422 double* alpha, CvSVMSolutionInfo& si ); 426 double* alpha, CvSVMSolutionInfo& si ); 444 double* alpha; member in class:CvSVMSolver 476 double* alpha; member in struct:CvSVMDecisionFunc 692 double alpha; member in struct:CvDTreeNode [all...] |
/external/skia/src/core/ |
H A D | SkBitmap.cpp | 557 isOpaque() for configs that can't support per-pixel alpha. 938 // if the src has alpha, we have to clear the dst first 1224 static bool GetBitmapAlpha(const SkBitmap& src, uint8_t* SK_RESTRICT alpha, argument 1226 SkASSERT(alpha != NULL); 1236 // zero out the alpha buffer and return 1238 memset(alpha, 0, w); 1239 alpha += alphaRowBytes; 1247 memcpy(alpha, s, w); 1249 alpha += alphaRowBytes; 1255 alpha[ [all...] |
H A D | SkAAClip.h | 109 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
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H A D | SkBitmapSampler.cpp | 279 int alpha = proc(*p00, *p01, *p10, *p11); local 280 return SkAlphaMulQ(fColor, SkAlpha255To256(alpha)); 305 int alpha = *fBitmap.getAddr8(fTileProcX(ix, fMaxX), fTileProcY(iy, fMaxY)); local 306 return SkAlphaMulQ(fColor, SkAlpha255To256(alpha));
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/external/chromium/chrome/browser/ui/views/tabs/ |
H A D | tab.cc | 463 TabImage* alpha = &tab_alpha_; local 481 SkBitmapOperations::CreateMaskedBitmap(tab_l, *alpha->image_l); 492 SkBitmapOperations::CreateMaskedBitmap(tab_r, *alpha->image_r); 540 TabImage* alpha = &tab_alpha_; local 546 SkBitmapOperations::CreateMaskedBitmap(tab_l, *alpha->image_l); 553 SkBitmapOperations::CreateMaskedBitmap(tab_r, *alpha->image_r);
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/external/mesa3d/docs/OLD/ |
H A D | MESA_packed_depth_stencil.spec | 178 RGBA red green blue alpha 179 BGRA blue green red alpha 180 ABGR_EXT alpha blue green red
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/external/icu4c/test/intltest/ |
H A D | ucdtest.cpp | 293 UnicodeSet alpha(UNICODE_STRING_SIMPLE("[:Alphabetic:]"), errorCode); 312 if(set!=alpha) { 325 if(set!=alpha) {
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/external/opencv/cvaux/src/ |
H A D | cvhmm1d.cpp | 80 /* alpha is matrix 84 double* alpha = icvAlloc( num_states*num_obs * sizeof( double ) ); 98 alpha[i] = m_pi[i] * m_b[ i]; 116 sum += alpha[(t - 1) * num_states + i] * A[i * num_states + j]; 119 alpha[(t - 1) * num_states + j] = sum * B[t * num_states + j]; 121 /* add computed alpha to scale factor */ 122 sum_alpha += alpha[(t - 1) * num_states + j]; 127 /* scale alpha */ 130 alpha[(t - 1) * num_states + j] *= scale;
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/external/skia/tests/ |
H A D | BlitRowTest.cpp | 242 uint8_t alpha = (k & 2) ? 0x80 : 0xFF; local 244 paint.setAlpha(alpha); 260 str.printf("Diagonal config=%s bg=0x%x dither=%d alpha=0x%x src=0x%x", 261 gConfigName[gDstConfig[i]], bgColor, dither, alpha, c);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
H A D | GLES2Canvas.cpp | 112 // Helper function for applying the state's alpha value to the given input 123 int a = (c.alpha() * s) >> 8; 128 return m_shadowColor.alpha() > 0 && (m_shadowBlur || m_shadowOffset.width() || m_shadowOffset.height()); 304 void GLES2Canvas::setAlpha(float alpha) argument 306 m_state->m_alpha = alpha; 414 void GLES2Canvas::drawTexturedRect(Texture* texture, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform& transform, float alpha, ColorSpace colorSpace, CompositeOperator compositeOp, bool clip) argument 426 drawTexturedRectTile(texture, tiles.tileIndex(x, y), srcRect, dstRect, transform, alpha); 430 void GLES2Canvas::drawTexturedRectTile(Texture* texture, int tile, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform& transform, float alpha) argument 445 drawTexturedQuad(tileBoundsWithBorder.size(), srcRectClippedInTileSpace, dstRectIntersected, transform, alpha); 490 void GLES2Canvas::drawTexturedQuad(const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform& transform, float alpha) argument 508 drawTexturedQuadMitchell(const IntSize& textureSize, const FloatRect& srcRect, const FloatRect& dstRect, const AffineTransform& transform, float alpha) argument [all...] |
/external/webkit/Source/WebCore/platform/image-decoders/png/ |
H A D | PNGImageDecoder.cpp | 407 unsigned alpha = hasAlpha ? pixel[3] : 255; local 408 buffer.setRGBA(x, destY, pixel[0], pixel[1], pixel[2], alpha); 409 nonTrivialAlpha |= alpha < 255;
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
H A D | TerrainGridAlphaMapTest.java | 193 Texture alpha = null; 195 alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_" + (int)cell.x+ "_" + (int)cell.z + ".png"); 197 alpha = assetManager.loadTexture("TerrainAlphaTest/alpha_default.png"); 199 quad.getMaterial().setTexture("AlphaMap", alpha);
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/external/qemu/android/skin/ |
H A D | window.c | 270 * alpha = MINALPHA + (1-MINALPHA)*(level-MIN)/(LOW-MIN) 278 * alpha = MAXALPHA*(level-HIGH)/(MAX-HIGH) 301 unsigned alpha = brightness; local 305 if (alpha <= b_min) 306 alpha = b_min; 307 else if (alpha > b_max) 308 alpha = b_max; 312 if (alpha < b_low) 317 alpha = alpha_min + ((alpha [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/photon/ |
H A D | SDL_ph_video.h | 68 Uint32 alpha; member in struct:ColourMasks
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/external/qemu/telephony/ |
H A D | gsm.h | 159 #define SIM_ADN_MAX_ALPHA 20 /* maximum number of characters in ADN alpha tag */ 163 byte_t alpha [ SIM_ADN_MAX_ALPHA*3+1 ]; /* alpha tag in zero-terminated utf-8 */ member in struct:__anon11211
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/external/skia/include/core/ |
H A D | SkColor.h | 20 /** 8-bit type for an alpha value. 0xFF is 100% opaque, 0x00 is 100% transparent. 57 of 0xFF for alpha (fully opaque) 61 /** return the alpha byte from a SkColor value */ 106 @param color the argb color to convert. Note: the alpha component is ignored. 114 /** Convert HSV components to an ARGB color. The alpha component is passed through unchanged. 119 @param alpha the alpha component of the returned argb color. 123 SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]); 125 /** Convert HSV components to an ARGB color. The alpha component set to 0xFF. 150 components by the color's alpha, an [all...] |
H A D | SkShader.h | 92 * alpha your shader will return. The default implementation returns 0. 102 * alpha value. Subclasses should override this to allow some 109 * Return the alpha associated with the data returned by shadeSpan16(). If 124 * set the appropriate colors (with premultiplied alpha) that correspond 136 * Similar to shadeSpan, but only returns the alpha-channel for a span. 137 * The default implementation calls shadeSpan() and then extracts the alpha 140 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
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