Searched refs:gl (Results 51 - 75 of 114) sorted by relevance

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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DFramebuffer.h7 // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
20 namespace gl namespace
H A DRefCountObject.h7 // RefCountObject.h: Defines the gl::RefCountObject base class that provides
22 namespace gl namespace
H A DContext.h7 // Context.h: Defines the gl::Context class, managing all GL state and performing
33 namespace gl namespace
224 Context(const egl::Config *config, const gl::Context *shareContext);
536 gl::Context *glCreateContext(const egl::Config *config, const gl::Context *shareContext);
537 void glDestroyContext(gl::Context *context);
538 void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
539 gl::Context *glGetCurrentContext();
H A Dutilities.cpp18 namespace gl namespace
426 D3DCOLOR ConvertColor(gl::Color color)
428 return D3DCOLOR_RGBA(gl::unorm<8>(color.red),
429 gl::unorm<8>(color.green),
430 gl::unorm<8>(color.blue),
431 gl::unorm<8>(color.alpha));
H A DResourceManager.h20 namespace gl namespace
H A DContext.cpp7 // Context.cpp: Implements the gl::Context class, managing all GL state and performing
34 namespace gl namespace
36 Context::Context(const egl::Config *config, const gl::Context *shareContext)
239 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
240 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
1144 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1145 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1148 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1149 params[1] = supportsShaderModel3() ? gl::ALIASED_POINT_SIZE_RANGE_MAX_SM3 : gl
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H A DRenderbuffer.h7 // Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
22 namespace gl namespace
H A DShader.h7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived
23 namespace gl namespace
/external/skia/src/gpu/gl/
H A DGrGLProgram.cpp431 void GrGLProgram::genEdgeCoverage(const GrGLContextInfo& gl, argument
511 if (kES2_GrGLBinding == gl.binding()) {
524 if (kES2_GrGLBinding == gl.binding()) {
604 void GrGLProgram::genGeometryShader(const GrGLContextInfo& gl, argument
608 GrAssert(gl.glslGeneration() >= k150_GrGLSLGeneration);
645 bool GrGLProgram::genProgram(const GrGLContextInfo& gl, argument
702 segments.fHeader.printf(GrGetGLSLVersionDecl(gl.binding(),
703 gl.glslGeneration()));
706 bool isColorDeclared = GrGLSLSetupFSColorOuput(gl.glslGeneration(),
783 this->genStageCode(gl,
1010 expand_decls(const VarArray& vars, const GrGLContextInfo& gl, GrStringBuilder* string) argument
1052 append_decls(const VarArray& vars, const GrGLContextInfo& gl, StrArray* strings, LengthArray* lengths, TempArray* temp) argument
1063 CompileShaders(const GrGLContextInfo& gl, const ShaderCodeSegments& segments, CachedData* programData) argument
1149 CompileShader(const GrGLContextInfo& gl, GrGLenum type, int stringCnt, const char** strings, int* stringLengths) argument
1188 bindOutputsAttribsAndLinkProgram( const GrGLContextInfo& gl, GrStringBuilder texCoordAttrNames[], bool bindColorOut, bool bindDualSrcOut, CachedData* programData) const argument
1272 getUniformLocationsAndInitCache(const GrGLContextInfo& gl, CachedData* programData) const argument
1728 genStageCode(const GrGLContextInfo& gl, int stageNum, const GrGLProgram::StageDesc& desc, const char* fsInColor, const char* fsOutColor, const char* vsInCoord, ShaderCodeSegments* segments, StageUniLocations* locations) const argument
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H A DGrGpuGL.cpp151 static bool fbo_test(const GrGLInterface* gl, int w, int h) { argument
153 GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE0 + SPARE_TEX_UNIT));
156 GR_GL_CALL(gl, GenFramebuffers(1, &testFBO));
157 GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, testFBO));
159 GR_GL_CALL(gl, GenTextures(1, &testRTTex));
160 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, testRTTex));
163 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D,
166 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D, 0, GR_GL_RGBA, w, h,
168 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
169 GR_GL_CALL(gl, FramebufferTexture2
228 const GrGLInterface* gl = this->glInterface(); local
1009 get_stencil_rb_sizes(const GrGLInterface* gl, GrGLuint rb, GrGLStencilBuffer::Format* format) argument
1964 set_tex_swizzle(GrGLenum swizzle[4], const GrGLInterface* gl) argument
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H A DSkGLContext.cpp8 #include "gl/SkGLContext.h"
48 GrGLBinding bindingInUse = GrGLGetBindingInUse(this->gl());
H A DGrGpuGLShaders.cpp61 ProgramCache(const GrGLContextInfo& gl) argument
64 , fGL(gl) {
130 void GrGpuGLShaders::DeleteProgram(const GrGLInterface* gl, argument
132 GR_GL_CALL(gl, DeleteShader(programData->fVShaderID));
134 GR_GL_CALL(gl, DeleteShader(programData->fGShaderID));
136 GR_GL_CALL(gl, DeleteShader(programData->fFShaderID));
137 GR_GL_CALL(gl, DeleteProgram(programData->fProgramID));
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
H A DVertexDataManager.cpp26 namespace gl namespace
322 template <int size> struct WidenRule<D3DVT_FLOAT, size> : gl::NoWiden<size> { };
323 template <int size> struct WidenRule<D3DVT_SHORT, size> : gl::WidenToEven<size> { };
324 template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : gl::WidenToEven<size> { };
325 template <int size> struct WidenRule<D3DVT_UBYTE, size> : gl::WidenToFour<size> { };
326 template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : gl::WidenToFour<size> { };
327 template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : gl::WidenToEven<size> { };
386 struct ConversionRule : gl::Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type>
391 template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : gl::Normalize<typename GLToCType<fromType>::type> { };
394 template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : gl
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H A DIndexDataManager.h21 namespace gl namespace
H A DVertexDataManager.h21 namespace gl namespace
H A Dvertexconversion.h18 namespace gl namespace
/external/mesa3d/include/pixelflinger2/
H A Dpixelflinger2_format.h120 uint8_t gl; // green low bit position member in struct:__anon9467::__anon9469::__anon9470
/external/quake/quake/src/WinQuake/
H A Dmain.cpp23 #include <GLES/gl.h>
/external/libvpx/examples/includes/geshi/geshi/
H A Dbasic4gl.php6 * Copyright: (c) 2004 Matthew Webb (http://matthew-4gl.wikispaces.com)
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DExtensions3DOpenGL.cpp37 #include <OpenGL/gl.h>
/external/quake/quake/src/QW/client/
H A Dglquake.h34 #include <GLES/gl.h>
38 #include <GL/gl.h>
210 extern int skytexturenum; // index in cl.loadmodel, not gl texture object
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
H A DlibEGL.cpp48 bool validate(egl::Display *display, gl::Context *context)
806 EGLContext context = display->createContext(config, static_cast<gl::Context*>(share_context));
836 display->destroyContext((gl::Context*)ctx);
856 gl::Context *context = static_cast<gl::Context*>(ctx);
H A DDisplay.cpp406 EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext)
431 gl::Context *context = glCreateContext(config, shareContext);
443 void Display::destroyContext(gl::Context *context)
467 bool Display::isValidContext(gl::Context *context)
/external/jmonkeyengine/engine/src/android/com/jme3/system/android/
H A DOGLESContext.java198 public void onSurfaceCreated(GL10 gl, EGLConfig cfg) { argument
370 public void onSurfaceChanged(GL10 gl, int width, int height) { argument
378 public void onDrawFrame(GL10 gl) { argument
/external/llvm/lib/Support/
H A Dregengine.inc141 const sopno gl = g->laststate;
185 endp = fast(m, start, stop, gf, gl);
199 endp = slow(m, m->coldp, stop, gf, gl);
220 dp = dissect(m, m->coldp, endp, gf, gl);
231 dp = backref(m, m->coldp, endp, gf, gl, (sopno)0, 0);
243 endp = slow(m, m->coldp, endp-1, gf, gl);
254 dp = backref(m, m->coldp, endp, gf, gl, (sopno)0, 0);

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