Searched refs:texture (Results 26 - 50 of 81) sorted by relevance

1234

/frameworks/ex/carousel/java/com/android/ex/carousel/
H A DCarouselRS.java131 * Called when the detail texture for a card is tapped
142 * @param detailCoordinates position of detail texture, in screen coordinates
147 * Called when texture is needed for card n. This happens when the given card becomes
154 * Called when a texture is no longer needed for card n. This happens when the card
161 * Called when detail texture is needed for card n. This happens when the given card
168 * Called when a detail texture is no longer needed for card n. This happens when the card
373 // Single texture program
385 // Single texture program, plus blending
402 // Multi texture program
419 // Multi texture progra
[all...]
H A Dcarousel.rs25 rs_allocation texture; // basic card texture
26 rs_allocation detailTexture; // screen-aligned detail texture
29 float2 detailTexturePosition[2]; // screen coordinates of detail texture, computed at draw time
32 int textureState; // whether or not the primary card texture is loaded.
38 int64_t textureTimeStamp; // time when this texture was last updated, in ms
39 int64_t detailTextureTimeStamp; // time when this texture was last updated, in ms
79 // Typical properties: texture, geometry and matrices.
95 // Detail texture alignments ** THIS LIST MUST MATCH THOSE IN CarouselView.java ***
168 const bool debugTextureLoading = false; // for debugging texture loa
[all...]
/frameworks/native/opengl/tests/hwc/
H A DhwcRects.cpp161 sp<GraphicBuffer> texture; member in class:Rectangle
320 layer->handle = it->texture->handle;
509 // Create source texture
510 rect.texture = new GraphicBuffer(rect.sourceDim.width(),
513 if ((rv = rect.texture->initCheck()) != NO_ERROR) {
514 testPrintE("source texture initCheck failed, rv: %i", rv);
520 hwcTestFillColor(rect.texture.get(), rect.color, rect.alpha);
524 rect.texture.get(), rect.texture->handle, format->desc,
/frameworks/native/opengl/libagl/
H A Darray.cpp27 #include "texture.h"
114 c->arrays.texture[i].size = 4;
115 c->arrays.texture[i].type = GL_FLOAT;
146 memcpy(v, c->current.texture[c->arrays.tmu].v, sizeof(vec4_t));
437 case GL_TEXTURE_COORD_ARRAY: a = &c->arrays.texture[tmu]; break;
1054 if (c->rasterizer.state.texture[i].enable)
1055 clipVec4(nv->texture[i], t, s->texture[i], p->texture[i]);
1120 if (enables & GGL_ENABLE_TMUS) { // needs texture transform
1331 glClientActiveTexture(GLenum texture) argument
[all...]
H A DAndroid.mk12 texture.cpp \
H A DTextureObjectManager.h100 sp<EGLTextureObject> texture(GLuint name);
H A Dcontext.h124 TT = 0x8000, // texture coords transformed
149 vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::vertex_t
200 array_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::array_machine_t
349 EGLTextureObject* texture; member in struct:android::gl::texture_unit_t
493 matrix_stack_t texture[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::gl::transform_state_t
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
H A DBootAnimation.cpp100 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, argument
120 texture->w = w;
121 texture->h = h;
123 glGenTextures(1, &texture->name);
124 glBindTexture(GL_TEXTURE_2D, texture->name);
/frameworks/base/libs/hwui/
H A DFontRenderer.h129 float x4, float y4, float u4, float v4, CacheTexture* texture);
133 float x4, float y4, float u4, float v4, CacheTexture* texture);
137 float x4, float y4, float u4, float v4, CacheTexture* texture);
H A DTextDropShadowCache.h110 * Alpha texture used to represent a shadow.
130 void operator()(ShadowText& text, ShadowTexture*& texture);
H A DLayerRenderer.cpp230 // Initialize the texture if needed
236 ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
273 LAYER_RENDERER_LOGD("Creating new texture layer");
372 GLuint texture; local
413 glGenTextures(1, &texture);
417 glBindTexture(GL_TEXTURE_2D, texture);
432 GL_TEXTURE_2D, texture, 0);
479 glDeleteTextures(1, &texture);
H A DFontRenderer.cpp145 // Start from 1; don't deallocate smallest/default texture
181 // Now copy the bitmap into the cache texture
213 // Large-glyph texture memory is allocated only as needed
388 float x4, float y4, float u4, float v4, CacheTexture* texture) {
389 if (texture != mCurrentCacheTexture) {
391 // First, draw everything stored already which uses the previous texture
395 // Now use the new texture id
396 mCurrentCacheTexture = texture;
428 float x4, float y4, float u4, float v4, CacheTexture* texture) {
435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
386 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
426 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
450 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
[all...]
/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp14 GLuint texture; variable
129 glGenTextures(1, &texture);
130 glBindTexture(GL_TEXTURE_2D, texture);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp23 GLuint texture; variable
220 glGenTextures(1, &texture);
221 glBindTexture(GL_TEXTURE_2D, texture);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java163 "uniform sampler2D texture;\n" +
165 " gl_FragColor = texture2D(texture, outTexCoords);\n" +
188 int texture = loadTexture(R.drawable.large_photo);
197 int uniformTexture = glGetUniformLocation(program, "texture");
200 glBindTexture(GL_TEXTURE_2D, texture);
260 int texture = textures[0];
261 glBindTexture(GL_TEXTURE_2D, texture);
277 return texture;
H A DGradientsActivity.java97 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1);
98 BitmapShader shader = new BitmapShader(texture, Shader.TileMode.REPEAT,
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp21 GLuint texture; variable
328 glGenTextures(1, &texture);
329 glBindTexture(GL_TEXTURE_2D, texture);
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES20.spec1 void glActiveTexture ( GLenum texture )
7 void glBindTexture ( GLenum target, GLuint texture )
49 void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
89 GLboolean glIsTexture ( GLuint texture )
/frameworks/rs/
H A DrsProgram.cpp58 uint32_t texture = 0; local
69 mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1];
170 ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
171 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
176 ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
177 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL11ExtensionPack.java122 int texture
204 int texture,
200 glFramebufferTexture2DOES( int target, int attachment, int textarget, int texture, int level ) argument
/frameworks/native/opengl/include/GLES/
H A Dglext.h715 GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
731 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
953 GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
956 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1022 GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1023 GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1024 GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1029 typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1030 typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1031 typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenu
[all...]
/frameworks/native/opengl/include/GLES2/
H A Dgl2ext.h770 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
777 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
996 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
999 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
1162 GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1163 GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1164 GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1169 typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
1170 typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1171 typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenu
[all...]
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java142 "uniform sampler2D texture;\n" +
144 " gl_FragColor = texture2D(texture, outTexCoords);\n" +
464 final int texture = loadTexture(mBackground);
469 final int uniformTexture = glGetUniformLocation(program, "texture");
475 glBindTexture(GL_TEXTURE_2D, texture);
534 int texture = textures[0];
535 glBindTexture(GL_TEXTURE_2D, texture);
547 return texture;
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.h24 void GLTrace_glActiveTexture(GLenum texture);
30 void GLTrace_glBindTexture(GLenum target, GLuint texture);
71 void GLTrace_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
111 GLboolean GLTrace_glIsTexture(GLuint texture);
181 void GLTrace_glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
208 void GLTrace_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
255 void GLTrace_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
256 void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
257 void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
259 void GLTrace_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLin
[all...]

Completed in 2167 milliseconds

1234