1LOCAL_PATH:= $(call my-dir)
2
3#
4# Build the software OpenGL ES library
5#
6
7include $(CLEAR_VARS)
8
9LOCAL_SRC_FILES:= \
10	egl.cpp                     \
11	state.cpp		            \
12	texture.cpp		            \
13    Tokenizer.cpp               \
14    TokenManager.cpp            \
15    TextureObjectManager.cpp    \
16    BufferObjectManager.cpp     \
17	array.cpp.arm		        \
18	fp.cpp.arm		            \
19	light.cpp.arm		        \
20	matrix.cpp.arm		        \
21	mipmap.cpp.arm		        \
22	primitives.cpp.arm	        \
23	vertex.cpp.arm
24
25LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
26LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
27LOCAL_CFLAGS += -fvisibility=hidden
28
29LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger libETC1 libui
30LOCAL_LDLIBS := -lpthread -ldl
31
32ifeq ($(TARGET_ARCH),arm)
33	LOCAL_SRC_FILES += fixed_asm.S iterators.S
34	LOCAL_CFLAGS += -fstrict-aliasing
35endif
36
37ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
38    LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
39endif
40
41# we need to access the private Bionic header <bionic_tls.h>
42# on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
43# behavior from the bionic Android.mk file
44ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
45    LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
46endif
47LOCAL_C_INCLUDES += bionic/libc/private
48
49LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
50LOCAL_MODULE:= libGLES_android
51
52include $(BUILD_SHARED_LIBRARY)
53