Searched defs:release (Results 26 - 50 of 91) sorted by path

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/frameworks/base/core/java/android/view/
H A DView.java16309 surface.release();
17661 void release() { method in class:View.AttachInfo.InvalidateInfo
17662 sPool.release(this);
/frameworks/base/core/java/android/webkit/
H A DByteArrayBuilder.java70 * chunk out of the queue. The caller must call Chunk.release() to
95 c.release();
143 public void release() { method in class:ByteArrayBuilder.Chunk
H A DHTML5VideoView.java154 public static void release() { method in class:HTML5VideoView
156 mPlayer.release();
/frameworks/base/core/java/android/widget/
H A DRelativeLayout.java1438 nodes.get(i).release();
1685 void release() { method in class:RelativeLayout.DependencyGraph.Node
1690 sPool.release(this);
H A DVideoView.java207 mMediaPlayer.release();
227 release(false);
500 release(true);
505 * release the media player in any state
507 private void release(boolean cleartargetstate) { method in class:VideoView
510 mMediaPlayer.release();
604 release(false);
/frameworks/base/core/jni/
H A Dandroid_hardware_Camera.cpp62 ~JNICameraContext() { release(); }
72 void release();
122 jniThrowRuntimeException(env, "Method called after release()");
145 void JNICameraContext::release() function in class:JNICameraContext
147 ALOGV("release");
501 // This handles the case where the user has called release() and the
506 ALOGV("release camera");
517 // clean up if release has not been called before
520 context->release();
/frameworks/base/core/tests/coretests/src/android/animation/
H A DFutureWaiter.java22 * release() method which calls the protected
32 public void release() { method in class:FutureWaiter
/frameworks/base/drm/java/android/drm/
H A DDrmManagerClient.java256 Log.w(TAG, "You should have called release()");
257 release();
265 * is no longer needed in your application. After release() is called,
268 public void release() { method in class:DrmManagerClient
270 Log.w(TAG, "You have already called release()");
/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java245 * release() frees all the buffers and puts the SurfaceTexture into the
259 public void release() { method in class:SurfaceTexture
/frameworks/base/media/java/android/media/
H A DAudioRecord.java344 * after a call to release()
346 public void release() { method in class:AudioRecord
H A DAudioService.java965 mForceControlStreamClient.release();
1002 public void release() { method in class:AudioService.ForceControlStreamClient
1615 mSoundPool.release();
1688 mSoundPool.release();
1724 mSoundPool.release();
3214 mp.release();
3370 mMediaEventWakeLock.release();
3375 mMediaEventWakeLock.release();
4533 mMediaEventWakeLock.release();
4549 mMediaEventWakeLock.release();
[all...]
H A DAudioTrack.java495 public void release() { method in class:AudioTrack
H A DJetPlayer.java187 * after a call to release().
189 public void release() { method in class:JetPlayer
H A DMediaActionSound.java190 * release().
192 public void release() { method in class:MediaActionSound
194 mSoundPool.release();
H A DMediaCodec.java58 * codec.release();
71 * The client is not required to resubmit/release buffers immediately
217 public native final void release(); method in class:MediaCodec
272 * To ensure that it is available to other client call {@link #release}
H A DMediaCrypto.java78 public native final void release(); method in class:MediaCrypto
H A DMediaExtractor.java54 * extractor.release();
190 public native final void release(); method in class:MediaExtractor
H A DMediaMetadataRetriever.java308 public native void release(); method in class:MediaMetadataRetriever
H A DMediaPlayer.java86 * {@link #release()} is called, it is in the <em>End</em> state. Between these
107 * a MediaPlayer object is no longer being used, call {@link #release()} immediately
111 * failure to call {@link #release()} may cause subsequent instances of
348 * <tr><td>release </p></td>
351 * <td>After {@link #release()}, the object is no longer available. </p></td></tr>
571 * <p>When done with the MediaPlayer, you should call {@link #release()},
760 * <p>When done with the MediaPlayer, you should call {@link #release()},
775 * <p>When done with the MediaPlayer, you should call {@link #release()},
813 * <p>When done with the MediaPlayer, you should call {@link #release()},
1078 mWakeLock.release();
1303 public void release() { method in class:MediaPlayer
[all...]
H A DMediaRecorder.java50 * recorder.release(); // Now the object cannot be reused
740 /** Media server died. In this case, the application must release the
973 * invoked to release the MediaRecorder object, unless the application
985 public native void release(); method in class:MediaRecorder
H A DMediaScanner.java1841 public void release() { method in class:MediaScanner
H A DSoundPool.java100 * logic should call SoundPool.release() to release all the native resources
481 public native final void release(); method in class:SoundPool
485 protected void finalize() { release(); }
H A DToneGenerator.java872 public native void release(); method in class:ToneGenerator
/frameworks/base/media/java/android/media/audiofx/
H A DAudioEffect.java401 * release the effect engine when not in use as control can be returned to
404 public void release() { method in class:AudioEffect
H A DVisualizer.java56 * <p>It is good practice to call the {@link #release()} method when the Visualizer is not used
213 * Releases the native Visualizer resources. It is a good practice to release the
216 public void release() { method in class:Visualizer
531 * clients should {@link #release()} their old visualizer and create a new instance.

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