Searched refs:CHAN_BODY (Results 1 - 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dpr_cmds.cpp1679 #define CHAN_BODY 4 macro
1747 // sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM);
1748 SV_StartSound (self, CHAN_BODY, "misc/outwater.wav", 255, ATTN_NORM);
1785 // sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
1786 SV_StartSound (self, CHAN_BODY, "player/inlava.wav", 255, ATTN_NORM);
1788 // sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
1789 SV_StartSound (self, CHAN_BODY, "player/inh2o.wav", 255, ATTN_NORM);
1791 // sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
1792 SV_StartSound (self, CHAN_BODY, "player/slimbrn2.wav", 255, ATTN_NORM);
/external/quake/quake/src/QW/server/
H A Dsv_send.c28 #define CHAN_BODY 4 macro
393 // if (channel == CHAN_BODY || channel == CHAN_VOICE)
/external/quake/quake/src/QW/progs/
H A Dweapons.qc1396 sound (self, CHAN_BODY, "items/damage3.wav", 1, ATTN_NORM);

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