Searched refs:CHAN_BODY (Results 1 - 3 of 3) sorted by relevance
/external/quake/quake/src/WinQuake/ |
H A D | pr_cmds.cpp | 1679 #define CHAN_BODY 4 macro 1747 // sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM); 1748 SV_StartSound (self, CHAN_BODY, "misc/outwater.wav", 255, ATTN_NORM); 1785 // sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM); 1786 SV_StartSound (self, CHAN_BODY, "player/inlava.wav", 255, ATTN_NORM); 1788 // sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM); 1789 SV_StartSound (self, CHAN_BODY, "player/inh2o.wav", 255, ATTN_NORM); 1791 // sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM); 1792 SV_StartSound (self, CHAN_BODY, "player/slimbrn2.wav", 255, ATTN_NORM);
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/external/quake/quake/src/QW/server/ |
H A D | sv_send.c | 28 #define CHAN_BODY 4 macro 393 // if (channel == CHAN_BODY || channel == CHAN_VOICE)
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/external/quake/quake/src/QW/progs/ |
H A D | weapons.qc | 1396 sound (self, CHAN_BODY, "items/damage3.wav", 1, ATTN_NORM);
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