Searched refs:Draw_String (Results 1 - 14 of 14) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Ddraw.h38 void Draw_String (int x, int y, const char *str);
H A Dsbar.cpp304 Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str);
306 Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str);
1154 Draw_String ( x+48 , y, num);
1159 Draw_String (x+64, y, s->name);
1256 Draw_String ( x+48 , y, num);
1261 Draw_String (x+48, y, s->name);
H A Dconsole.cpp558 Draw_String (8, v, "say:");
H A Ddraw.cpp228 Draw_String
231 void Draw_String (int x, int y, const char *str) function
H A Dgl_draw.cpp883 Draw_String
886 void Draw_String (int x, int y, const char *str) function
/external/quake/quake/src/QW/client/
H A Dsbar.c279 Draw_String (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str);
925 Draw_String(x, y, "low/avg/high team total players");
927 // Draw_String(x, y, "------------ ---- ----- -------");
928 Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
957 Draw_String ( x, y, num);
962 Draw_String (x + 104, y, team);
966 Draw_String (x + 104 + 40, y, num);
970 Draw_String (x + 104 + 88, y, num);
1041 Draw_String ( x , y, "ping pl time frags team name");
1043 // Draw_String (
[all...]
H A Ddraw.h39 void Draw_String (int x, int y, char *str);
H A Dgl_ngraph.c115 Draw_String(8, y, st);
H A Dconsole.c507 Draw_String (8, v, "say_team:");
512 Draw_String (8, v, "say:");
H A Dr_misc.c237 Draw_String(8, y2, st);
H A Dscreen.c479 Draw_String(x, y, st);
H A Ddraw.c224 Draw_String
227 void Draw_String (int x, int y, char *str) function
H A Dgl_screen.c486 Draw_String(x, y, st);
H A Dgl_draw.c537 Draw_String
540 void Draw_String (int x, int y, char *str) function

Completed in 150 milliseconds