Searched refs:GL_ALWAYS (Results 1 - 9 of 9) sorted by relevance

/external/mesa3d/src/pixelflinger2/
H A Dbuffer.cpp28 if (GL_NEVER > func || GL_ALWAYS < func)
39 if (GL_NEVER > func || GL_ALWAYS < func)
H A Dpixelflinger2.cpp212 iface->StencilFuncSeparate(iface, GL_FRONT_AND_BACK, GL_ALWAYS, 0, 0xff);
H A Dllvm_scanline.cpp116 case GL_ALWAYS & 0x7:
615 case GL_ALWAYS:
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A Dutilities.cpp413 case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break;
H A DContext.cpp61 mState.stencilFunc = GL_ALWAYS;
65 mState.stencilBackFunc = GL_ALWAYS;
H A DlibGLESv2.cpp1554 case GL_ALWAYS:
4261 case GL_ALWAYS:
/external/mesa3d/include/GLES2/
H A Dgl2.h70 /* GL_ALWAYS */
142 /* GL_ALWAYS */
288 #define GL_ALWAYS 0x0207 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h70 /* GL_ALWAYS */
142 /* GL_ALWAYS */
288 #define GL_ALWAYS 0x0207 macro
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglRenderer.java701 return GL_ALWAYS;

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