Searched refs:GL_COMPRESSED_TEXTURE_FORMATS (Results 1 - 6 of 6) sorted by relevance

/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DTextureUtil.java211 format = GLES20.GL_COMPRESSED_TEXTURE_FORMATS;
H A DOGLESShaderRenderer.java348 GLES20.glGetIntegerv(GLES20.GL_COMPRESSED_TEXTURE_FORMATS, intBuf16);
/external/mesa3d/include/GLES2/
H A Dgl2.h224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DContext.cpp1296 case GL_COMPRESSED_TEXTURE_FORMATS:
1413 case GL_COMPRESSED_TEXTURE_FORMATS: /* no compressed texture formats are supported */
/external/qemu/distrib/sdl-1.2.15/include/
H A DSDL_opengl.h311 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro

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