Searched refs:GL_FLOAT_MAT4 (Results 1 - 7 of 7) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DShader.cpp336 return GL_FLOAT_MAT4;
353 case GL_FLOAT_MAT4: return true;
357 case GL_FLOAT_MAT4: return false;
370 case GL_FLOAT_MAT4: return false;
383 case GL_FLOAT_MAT4: return false;
396 case GL_FLOAT_MAT4: return false;
409 case GL_FLOAT_MAT4: return false;
H A Dutilities.cpp46 case GL_FLOAT_MAT4:
70 case GL_FLOAT_MAT4:
121 case GL_FLOAT_MAT4:
153 case GL_FLOAT_MAT4:
H A DProgram.cpp564 if (targetUniform->type != GL_FLOAT_MAT4)
947 case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break;
1221 case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break;
1811 case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements);
/external/mesa3d/src/glsl/
H A Dbuiltin_types.h53 glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"),
/external/mesa3d/include/GLES2/
H A Dgl2.h391 #define GL_FLOAT_MAT4 0x8B5C macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h391 #define GL_FLOAT_MAT4 0x8B5C macro
/external/qemu/distrib/sdl-1.2.15/include/
H A DSDL_opengl.h492 #define GL_FLOAT_MAT4 0x8B5C macro

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