Searched refs:GL_FLOAT_VEC2 (Results 1 - 8 of 8) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DShader.cpp316 return GL_FLOAT_VEC2;
362 case GL_FLOAT_VEC2: return true;
375 case GL_FLOAT_VEC2: return true;
388 case GL_FLOAT_VEC2: return true;
401 case GL_FLOAT_VEC2: return true;
406 case GL_FLOAT_VEC2:
414 case GL_FLOAT_VEC2: return true;
H A Dutilities.cpp32 case GL_FLOAT_VEC2:
65 case GL_FLOAT_VEC2:
108 case GL_FLOAT_VEC2:
141 case GL_FLOAT_VEC2:
H A DProgram.cpp336 if (targetUniform->type == GL_FLOAT_VEC2)
942 case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break;
1216 case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break;
1792 case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements);
/external/mesa3d/src/glsl/
H A Dbuiltin_types.h48 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
/external/mesa3d/include/GLES2/
H A Dgl2.h379 #define GL_FLOAT_VEC2 0x8B50 macro
/external/mesa3d/src/pixelflinger2/
H A Dshader.cpp839 case GL_FLOAT_VEC2: // fall through
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h379 #define GL_FLOAT_VEC2 0x8B50 macro
/external/qemu/distrib/sdl-1.2.15/include/
H A DSDL_opengl.h480 #define GL_FLOAT_VEC2 0x8B50 macro

Completed in 97 milliseconds