Searched refs:GL_FRAGMENT_SHADER (Results 1 - 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/main/
H A Dshaderobj.c17 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
/external/mesa3d/src/pixelflinger2/
H A Dshader.cpp147 if (GL_VERTEX_SHADER != type && GL_FRAGMENT_SHADER != type) {
295 if (GL_FRAGMENT_SHADER == shader->Type) {
333 else if (GL_FRAGMENT_SHADER == type)
362 GetShaderKeyString(GL_FRAGMENT_SHADER, key, str, bufferSize - (str - buffer));
552 if (GL_FRAGMENT_SHADER == shader->Type) {
592 else if (GL_FRAGMENT_SHADER == program->_LinkedShaders[i]->Type)
/external/mesa3d/src/glsl/
H A Dglsl_compiler.cpp263 shader->Type = GL_FRAGMENT_SHADER;
H A Dglsl_parser_extras.cpp44 case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
H A Dlinker.cpp1565 case GL_FRAGMENT_SHADER:
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DResourceManager.cpp95 else if (type == GL_FRAGMENT_SHADER)
H A DShader.cpp500 return GL_FRAGMENT_SHADER;
H A DProgram.cpp95 else if (shader->getType() == GL_FRAGMENT_SHADER)
122 else if (shader->getType() == GL_FRAGMENT_SHADER)
H A DlibGLESv2.cpp1286 case GL_FRAGMENT_SHADER:
3135 case GL_FRAGMENT_SHADER:
/external/mesa3d/include/GLES2/
H A Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h259 #define GL_FRAGMENT_SHADER 0x8B30 macro
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DShaderProgram.cpp224 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DTextureMapperGL.cpp133 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
H A DGraphicsContext3DOpenGL.cpp1451 return glCreateShader((type == FRAGMENT_SHADER) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER);
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java951 return GLES20.GL_FRAGMENT_SHADER;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglRenderer.java916 return GL_FRAGMENT_SHADER;
/external/qemu/distrib/sdl-1.2.15/include/
H A DSDL_opengl.h472 #define GL_FRAGMENT_SHADER 0x8B30 macro

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