Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 - 6 of 6) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DFramebuffer.cpp278 if (completeness() == GL_FRAMEBUFFER_COMPLETE && getColorbuffer()->getSamples() > 0)
435 return GL_FRAMEBUFFER_COMPLETE;
453 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
466 ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE);
468 return GL_FRAMEBUFFER_COMPLETE;
H A DContext.cpp1262 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1573 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2074 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2331 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
3287 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3288 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
H A DlibGLESv2.cpp1035 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1169 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DTransferQueue.cpp199 if (status != GL_FRAMEBUFFER_COMPLETE) {
/external/mesa3d/include/GLES2/
H A Dgl2.h458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h458 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro

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