Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_X (Results 1 - 8 of 8) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DTexture.cpp2083 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
2084 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
2085 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
2086 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
2087 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
2089 return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
2218 else if (faceIdentifier >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && faceIdentifier <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
2220 faceIndex = faceIdentifier - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
H A Dutilities.cpp284 return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
H A DlibGLESv2.cpp782 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
835 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1012 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2020 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4550 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4621 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
/external/mesa3d/include/GLES2/
H A Dgl2.h330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java1906 TextureUtil.uploadTextureBitmap(GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i).getBitmap(), false, powerOf2);
1917 TextureUtil.uploadTexture(img, GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc, false, powerOf2);
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglRenderer.java1853 TextureUtil.uploadTexture(img, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc);
/external/qemu/distrib/sdl-1.2.15/include/
H A DSDL_opengl.h293 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 macro

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