Searched refs:GL_UNSIGNED_INT (Results 1 - 12 of 12) sorted by relevance
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/ |
H A D | IndexDataManager.cpp | 58 else if (type == GL_UNSIGNED_INT) 88 else if (type == GL_UNSIGNED_INT) 101 D3DFORMAT format = (type == GL_UNSIGNED_INT) ? D3DFMT_INDEX32 : D3DFMT_INDEX16; 111 case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break; 123 StreamingIndexBuffer *streamingBuffer = (type == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort; 200 case GL_UNSIGNED_INT: return sizeof(GLuint); 285 HRESULT result = mDevice->CreateIndexBuffer(mBufferSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, type == GL_UNSIGNED_INT ? D3DFMT_INDEX32 : D3DFMT_INDEX16, pool, &mIndexBuffer, NULL); 338 HRESULT result = mDevice->CreateIndexBuffer(requiredSpace, D3DUSAGE_WRITEONLY, type == GL_UNSIGNED_INT ? D3DFMT_INDEX32 : D3DFMT_INDEX16, pool, &mIndexBuffer, NULL);
|
/external/mesa3d/src/glsl/ |
H A D | builtin_types.h | 213 glsl_type(GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1, "uint"),
|
/external/mesa3d/docs/OLD/ |
H A D | MESA_packed_depth_stencil.spec | 47 And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ?
|
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglGL1Renderer.java | 875 return GL_UNSIGNED_INT; 987 case GL_UNSIGNED_INT:
|
H A D | LwjglRenderer.java | 1976 return GL_UNSIGNED_INT;
|
/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 240 #define GL_UNSIGNED_INT 0x1405 macro
|
H A D | gl2ext.h | 62 #define GL_UNSIGNED_INT 0x1405 macro
|
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 240 #define GL_UNSIGNED_INT 0x1405 macro
|
H A D | gl2ext.h | 62 #define GL_UNSIGNED_INT 0x1405 macro
|
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 2062 return GLES20.GL_UNSIGNED_INT;
|
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Context.cpp | 2833 case GL_UNSIGNED_INT:
|
H A D | libGLESv2.cpp | 1771 case GL_UNSIGNED_INT:
|
Completed in 265 milliseconds