Searched refs:GL_UNSIGNED_INT (Results 1 - 12 of 12) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
H A DIndexDataManager.cpp58 else if (type == GL_UNSIGNED_INT)
88 else if (type == GL_UNSIGNED_INT)
101 D3DFORMAT format = (type == GL_UNSIGNED_INT) ? D3DFMT_INDEX32 : D3DFMT_INDEX16;
111 case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break;
123 StreamingIndexBuffer *streamingBuffer = (type == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort;
200 case GL_UNSIGNED_INT: return sizeof(GLuint);
285 HRESULT result = mDevice->CreateIndexBuffer(mBufferSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, type == GL_UNSIGNED_INT ? D3DFMT_INDEX32 : D3DFMT_INDEX16, pool, &mIndexBuffer, NULL);
338 HRESULT result = mDevice->CreateIndexBuffer(requiredSpace, D3DUSAGE_WRITEONLY, type == GL_UNSIGNED_INT ? D3DFMT_INDEX32 : D3DFMT_INDEX16, pool, &mIndexBuffer, NULL);
/external/mesa3d/src/glsl/
H A Dbuiltin_types.h213 glsl_type(GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1, "uint"),
/external/mesa3d/docs/OLD/
H A DMESA_packed_depth_stencil.spec47 And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ?
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglGL1Renderer.java875 return GL_UNSIGNED_INT;
987 case GL_UNSIGNED_INT:
H A DLwjglRenderer.java1976 return GL_UNSIGNED_INT;
/external/mesa3d/include/GLES2/
H A Dgl2.h240 #define GL_UNSIGNED_INT 0x1405 macro
H A Dgl2ext.h62 #define GL_UNSIGNED_INT 0x1405 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h240 #define GL_UNSIGNED_INT 0x1405 macro
H A Dgl2ext.h62 #define GL_UNSIGNED_INT 0x1405 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java2062 return GLES20.GL_UNSIGNED_INT;
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DContext.cpp2833 case GL_UNSIGNED_INT:
H A DlibGLESv2.cpp1771 case GL_UNSIGNED_INT:

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