Searched refs:GL_VALIDATE_STATUS (Results 1 - 6 of 6) sorted by relevance

/external/mesa3d/include/GLES2/
H A Dgl2.h271 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/mesa3d/src/pixelflinger2/
H A Dshader.cpp694 case GL_VALIDATE_STATUS:
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h271 #define GL_VALIDATE_STATUS 0x8B83 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java1230 logger.info("GLES20.glGetProgramiv(" + shader.getId() + ", GLES20.GL_VALIDATE_STATUS, buffer)");
1233 GLES20.glGetProgramiv(shader.getId(), GLES20.GL_VALIDATE_STATUS, intBuf1);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DlibGLESv2.cpp2868 case GL_VALIDATE_STATUS:
/external/qemu/distrib/sdl-1.2.15/include/
H A DSDL_opengl.h502 #define GL_VALIDATE_STATUS 0x8B83 macro

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