Searched refs:MAX_SCRAPS (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_draw.c110 #define MAX_SCRAPS 1 macro
114 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
115 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
126 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
477 texture_extension_number += MAX_SCRAPS;
/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp422 #define MAX_SCRAPS 2 macro
426 int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
427 byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
439 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
482 for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) {
819 texture_extension_number += MAX_SCRAPS;

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