Searched refs:Shaders (Results 1 - 4 of 4) sorted by relevance

/external/mesa3d/src/glsl/
H A Dglsl_compiler.cpp243 whole_program->Shaders = (struct gl_shader **)
244 hieralloc_realloc(whole_program, whole_program->Shaders,
246 assert(whole_program->Shaders != NULL);
250 whole_program->Shaders[whole_program->NumShaders] = shader;
H A Dlinker.cpp1557 min_version = MIN2(min_version, prog->Shaders[i]->Version);
1558 max_version = MAX2(max_version, prog->Shaders[i]->Version);
1560 switch (prog->Shaders[i]->Type) {
1562 vert_shader_list[num_vert_shaders] = prog->Shaders[i];
1566 frag_shader_list[num_frag_shaders] = prog->Shaders[i];
1571 assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER);
/external/mesa3d/src/pixelflinger2/
H A Dshader.cpp241 if (program->Shaders[i]->Type == shader->Type || program->Shaders[i] == shader)
244 program->Shaders = (gl_shader **)hieralloc_realloc
245 (program, program->Shaders, gl_shader *, program->NumShaders + 1);
246 if (!program->Shaders) {
250 program->Shaders[program->NumShaders] = shader;
446 // ALOGD("%s", program->Shaders[MESA_SHADER_FRAGMENT]->Source);
516 // if (strstr(program->Shaders[MESA_SHADER_FRAGMENT]->Source,
527 // ALOGD("%s", program->Shaders[MESA_SHADER_VERTEX]->Source);
603 if (program->Shaders[
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/external/mesa3d/src/mesa/main/
H A Dmtypes.h2081 /** Shaders containing built-in functions that are used for linking. */
2103 struct gl_shader **Shaders; /**< List of attached the shaders */ member in struct:gl_shader_program

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