Searched refs:VID_Is8bit (Results 1 - 13 of 13) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dvid.h90 qboolean VID_Is8bit(void);
H A Dgl_vidandroid.c211 qboolean VID_Is8bit(void) function
H A Dgl_rmisc.c338 if (VID_Is8bit()) { // 8bit texture upload
H A Dgl_vidlinux_x11.c580 qboolean VID_Is8bit(void) function
H A Dgl_vidlinuxglx.c528 qboolean VID_Is8bit(void) function
H A Dgl_draw.c1332 extern qboolean VID_Is8bit();
1376 if (VID_Is8bit() && !alpha && (data!=scrap_texels[0])) {
H A Dgl_vidnt.c1506 qboolean VID_Is8bit() { function
/external/quake/quake/src/WinQuake/
H A Dgl_vidandroid.cpp265 qboolean VID_Is8bit(void) function
H A Dquakedef.h387 qboolean VID_Is8bit(void);
H A Dgl_rmisc.cpp336 if (VID_Is8bit()) { // 8bit texture upload
H A Dgl_vidlinuxglx.cpp636 qboolean VID_Is8bit(void) function
H A Dgl_vidnt.cpp1506 qboolean VID_Is8bit() { function
H A Dgl_draw.cpp1960 if (VID_Is8bit() && (data!=scrap_texels[0])

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