Searched refs:angles (Results 1 - 25 of 62) sorted by relevance

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/external/quake/quake/src/QW/client/
H A Dview.h30 float V_CalcRoll (vec3_t angles, vec3_t velocity);
H A Dprotocol.h258 vec3_t angles; member in struct:__anon11399
277 vec3_t angles; member in struct:usercmd_s
H A Dcl_ents.c202 to->angles[0] = MSG_ReadAngle();
208 to->angles[1] = MSG_ReadAngle();
214 to->angles[2] = MSG_ReadAngle();
480 ent->angles[0] = 0;
481 ent->angles[1] = autorotate;
482 ent->angles[2] = 0;
490 a1 = s1->angles[i];
491 a2 = s2->angles[i];
496 ent->angles[i] = a2 + f * (a1 - a2);
563 vec3_t angles; member in struct:__anon11297
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H A Dpmove.h55 vec3_t angles; member in struct:__anon11397
H A Dr_alias.c343 vec3_t angles; local
349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
352 AngleVectors (angles, alias_forward, alias_right, alias_up);
H A Drender.h41 vec3_t angles; member in struct:entity_s
H A Dcl_pred.c81 // VectorCopy (from->viewangles, pmove.angles);
82 VectorCopy (u->angles, pmove.angles);
98 VectorCopy (pmove.angles, to->viewangles);
H A Dcl_demo.c89 cmd.angles[i] = LittleFloat(cmd.angles[i]);
109 Dumps the current net message, prefixed by the length and view angles
207 pcmd->angles[j] = LittleFloat(pcmd->angles[j]);
307 Dumps the current net message, prefixed by the length and view angles
541 MSG_WriteAngle (&buf, ent->angles[j]);
570 MSG_WriteAngle(&buf, es->angles[j]);
H A Dcl_tent.c406 ent->angles[0] = pitch;
407 ent->angles[1] = yaw;
408 ent->angles[2] = rand()%360;
/external/quake/quake/src/WinQuake/
H A Dview.h33 float V_CalcRoll (vec3_t angles, vec3_t velocity);
H A Dview.cpp81 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument
87 AngleVectors (angles, forward, right, up);
370 AngleVectors (ent->angles, forward, right, up);
750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
753 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
754 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
755 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
848 VectorCopy (ent->angles, r_refde
869 vec3_t angles; local
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H A Dsv_user.cpp36 float *angles; variable
65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360;
332 AngleVectors (sv_player->u.v.angles, forward, right, up);
401 // angles
404 angles = sv_player->u.v.angles;
407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;
410 angles[PITCH] = -v_angle[PITCH]/3;
411 angles[YA
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H A Dsv_main.cpp481 if ( ent->u.v.angles[0] != ent->baseline.angles[0] )
484 if ( ent->u.v.angles[1] != ent->baseline.angles[1] )
487 if ( ent->u.v.angles[2] != ent->baseline.angles[2] )
539 MSG_WriteAngle(msg, ent->u.v.angles[0]);
543 MSG_WriteAngle(msg, ent->u.v.angles[1]);
547 MSG_WriteAngle(msg, ent->u.v.angles[2]);
612 MSG_WriteAngle (msg, ent->u.v.angles[
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H A Dr_alias.cpp343 vec3_t angles; local
349 angles[ROLL] = currententity->angles[ROLL];
350 angles[PITCH] = -currententity->angles[PITCH];
351 angles[YAW] = currententity->angles[YAW];
352 AngleVectors (angles, alias_forward, alias_right, alias_up);
H A Drender.h51 vec3_t angles; member in struct:entity_s
H A Dworld.cpp389 (ent->u.v.angles[0] || ent->u.v.angles[1] || ent->u.v.angles[2]) )
744 (ent->u.v.angles[0] || ent->u.v.angles[1] || ent->u.v.angles[2]) )
750 AngleVectors (ent->u.v.angles, forward, right, up);
770 (ent->u.v.angles[0] || ent->u.v.angles[1] || ent->u.v.angles[
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H A Dcl_main.cpp263 ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
466 // interpolate the angles
503 VectorCopy (ent->msg_angles[0], ent->angles);
515 // interpolate the origin and angles
525 ent->angles[j] = ent->msg_angles[1][j] + f*d;
532 ent->angles[1] = bobjrotate;
547 AngleVectors (ent->angles, fv, rv, uv);
H A Dcl_parse.cpp453 ent->msg_angles[0][0] = ent->baseline.angles[0];
462 ent->msg_angles[0][1] = ent->baseline.angles[1];
471 ent->msg_angles[0][2] = ent->baseline.angles[2];
481 VectorCopy (ent->msg_angles[0], ent->angles);
502 ent->baseline.angles[i] = MSG_ReadAngle ();
688 VectorCopy (ent->baseline.angles, ent->angles);
H A Dcl_tent.cpp382 ent->angles[0] = pitch;
383 ent->angles[1] = yaw;
384 ent->angles[2] = rand()%360;
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
H A DConstraintRotLimit.java89 float[] angles = new float[3];
92 rotations[frame].toAngles(angles);
93 this.rotLimit(angles, ipo.calculateValue(frame));
94 rotations[frame].fromAngles(angles);
102 float[] angles = ownerTransform.getRotation().toAngles(null);
103 this.rotLimit(angles, ipo.calculateValue(0));
104 ownerTransform.getRotation().fromAngles(angles);
110 * This method computes new constrained angles.
112 * @param angles
113 * angles t
117 rotLimit(float[] angles, float influence) argument
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H A DConstraintRotLike.java62 float[] angles = new float[3];
64 rotations[frame].toAngles(angles);
65 this.rotLike(rotations[frame], angles, targetAngles, ipo.calculateValue(frame));
/external/quake/quake/src/QW/server/
H A Dsv_ents.c129 p = (int)(16*ent->v.angles[0]/360)&15;
130 yaw = (int)(256*ent->v.angles[1]/360)&255;
171 if ( to->angles[0] != from->angles[0] )
174 if ( to->angles[1] != from->angles[1] )
177 if ( to->angles[2] != from->angles[2] )
231 MSG_WriteAngle(msg, to->angles[0]);
235 MSG_WriteAngle(msg, to->angles[
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H A Dsv_init.c101 VectorCopy (svent->v.angles, svent->baseline.angles);
135 MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
/external/jmonkeyengine/engine/src/core/com/jme3/math/
H A DQuaternion.java160 * collection of rotation angles.
162 * @param angles
163 * the angles of rotation (x, y, z) that will define the
166 public Quaternion(float[] angles) { argument
167 fromAngles(angles);
220 * angles (y,r,p).
222 * @param angles
223 * the Euler angles of rotation (in radians).
225 public Quaternion fromAngles(float[] angles) { argument
226 if (angles
288 toAngles(float[] angles) argument
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/
H A DTestBoneRagdoll.java154 float[] angles = new float[3];
155 model.getLocalRotation().toAngles(angles);
156 q.fromAngleAxis(angles[1], Vector3f.UNIT_Y);
158 if (angles[0] < 0) {

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