Searched refs:anim_max (Results 1 - 13 of 13) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dmodel.h84 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
H A Dgl_model.h86 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
H A Dr_surf.c213 while (base->anim_min > reletive || base->anim_max <= reletive)
H A Dgl_model.c470 tx2->anim_max = (j+1) * ANIM_CYCLE;
482 tx2->anim_max = (j+1) * ANIM_CYCLE;
H A Dmodel.c461 tx2->anim_max = (j+1) * ANIM_CYCLE;
473 tx2->anim_max = (j+1) * ANIM_CYCLE;
H A Dgl_rsurf.c249 while (base->anim_min > reletive || base->anim_max <= reletive)
/external/quake/quake/src/WinQuake/
H A Dmodel.h73 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
H A Dgl_model.h83 int anim_min, anim_max; // time for this frame min <=time< max member in struct:texture_s
H A Dr_surf.cpp230 while (base->anim_min > reletive || base->anim_max <= reletive)
H A Dgl_model.cpp470 tx2->anim_max = (j+1) * ANIM_CYCLE;
482 tx2->anim_max = (j+1) * ANIM_CYCLE;
H A Dmodel.cpp479 tx2->anim_max = (j+1) * ANIM_CYCLE;
491 tx2->anim_max = (j+1) * ANIM_CYCLE;
H A Dgl_rsurf.cpp250 while (base->anim_min > reletive || base->anim_max <= reletive)
/external/quake/quake/src/QW/server/
H A Dmodel.c400 tx2->anim_max = (j+1) * ANIM_CYCLE;
412 tx2->anim_max = (j+1) * ANIM_CYCLE;

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