Searched refs:best2 (Results 1 - 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_draw.c123 int best, best2; local
132 best2 = 0;
138 if (scrap_allocated[texnum][i+j] > best2)
139 best2 = scrap_allocated[texnum][i+j];
144 *y = best = best2;
H A Dgl_rsurf.c1435 int best, best2; local
1444 best2 = 0;
1450 if (allocated[texnum][i+j] > best2)
1451 best2 = allocated[texnum][i+j];
1456 *y = best = best2;
/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp435 int best, best2; local
445 best2 = 0;
451 if (scrap_allocated[texnum][i+j] > best2)
452 best2 = scrap_allocated[texnum][i+j];
457 *y = best = best2;
H A Dgl_rsurf.cpp1503 int best, best2; local
1513 best2 = 0;
1519 if (allocated[texnum][i+j] > best2)
1520 best2 = allocated[texnum][i+j];
1525 *y = best = best2;

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