Searched refs:buttonstate (Results 1 - 4 of 4) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/src/events/
H A DSDL_mouse.c113 int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y) argument
120 /* Default buttonstate is the current one */
121 if ( ! buttonstate ) {
122 buttonstate = SDL_ButtonState;
171 SDL_ButtonState = buttonstate;
184 event.motion.state = buttonstate;
202 Uint8 buttonstate; local
231 buttonstate = SDL_ButtonState;
235 buttonstate |= SDL_BUTTON(button);
239 buttonstate
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H A DSDL_events_c.h58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
/external/quake/quake/src/QW/client/
H A Din_win.c959 DWORD buttonstate, povstate; local
969 buttonstate = ji.dwButtons;
972 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
978 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
984 joy_oldbuttonstate = buttonstate;
/external/quake/quake/src/WinQuake/
H A Din_win.cpp966 DWORD buttonstate, povstate; local
976 buttonstate = ji.dwButtons;
979 if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
985 if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
991 joy_oldbuttonstate = buttonstate;

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