Searched refs:evil (Results 1 - 6 of 6) sorted by relevance

/external/v8/test/mjsunit/regress/
H A Dregress-1624-strict.js32 var evil = eval; variable
43 evil('"use strict"; var no_touch = 2;');
55 evil('var no_touch = 4;');
73 evil('"use strict"; var no_touch = 6;');
93 evil('var no_touch = 8;');
115 evil('"use strict"; var no_touch = 10;');
137 evil('var no_touch = 12;');
H A Dregress-1624.js31 var evil = eval; variable
42 evil('"use strict"; var no_touch = 2;');
54 evil('var no_touch = 4;');
72 evil('"use strict"; var no_touch = 6;');
92 evil('var no_touch = 8;');
114 evil('"use strict"; var no_touch = 10;');
136 evil('var no_touch = 12;');
/external/chromium/base/
H A Dobserver_list_unittest.cc179 Disrupter evil(&observer_list, &c);
186 observer_list.AddObserver(&evil);
207 ThreadSafeDisrupter evil(observer_list.get(), &c);
215 observer_list->AddObserver(&evil);
/external/quake/quake/src/WinQuake/
H A Dquake-rogue.spec.sh33 8 new monsters! Quake is solid, hard-hitting action with a host of evil
35 action and fill every dimly lit and evil corner of the game.
/external/chromium/base/json/
H A Djson_reader_unittest.cc424 std::string evil(1000000, '[');
425 evil.append(std::string(1000000, ']'));
426 root.reset(JSONReader::Read(evil, false));
/external/mksh/src/
H A DBuild.sh249 /* evil apo'stroph in comment test */

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