/external/mesa3d/src/glsl/ |
H A D | program.h | 27 link_shaders(const struct gl_context *ctx, struct gl_shader_program *prog);
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H A D | glsl_parser_extras.h | 43 struct gl_context; 46 _mesa_glsl_parse_state(const struct gl_context *ctx, GLenum target,
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H A D | glsl_compiler.cpp | 42 initialize_context(struct gl_context *ctx, gl_api api) 150 compile_shader(struct gl_context *ctx, struct gl_shader *shader) 223 struct gl_context local_ctx; 224 struct gl_context *ctx = &local_ctx;
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H A D | main.cpp | 49 compile_shader(const struct gl_context *ctx, struct gl_shader *shader)
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H A D | builtin_function.cpp | 35 struct gl_context fakeCtx;
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H A D | glsl_parser_extras.cpp | 30 #include "main/core.h" /* for struct gl_context */ 39 _mesa_glsl_parse_state::_mesa_glsl_parse_state(const struct gl_context *ctx,
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H A D | linker.cpp | 766 const struct gl_context *ctx, 1529 link_shaders(const struct gl_context *ctx, struct gl_shader_program *prog)
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/external/mesa3d/src/mesa/program/ |
H A D | ir_to_mesa.h | 31 void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh); 32 void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); 33 GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader); 34 GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
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H A D | prog_statevars.h | 129 _mesa_load_state_parameters(struct gl_context *ctx, 142 _mesa_load_tracked_matrices(struct gl_context *ctx);
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/external/mesa3d/src/mesa/main/ |
H A D | debug.h | 42 struct gl_context; 51 extern void _mesa_init_debug( struct gl_context *ctx ); 85 _mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
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H A D | version.h | 31 struct gl_context; 57 _mesa_compute_version(struct gl_context *ctx);
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H A D | imports.h | 577 struct gl_context; 580 _mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3); 583 _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); 586 _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4); 589 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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H A D | mtypes.h | 118 struct gl_context; 2371 // GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb, 2377 // void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb); 2378 // void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb); 2384 // void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb, 2390 // void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, 2396 // void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, 2402 // void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, 2410 // void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, 2417 // void (*PutMonoRow)(struct gl_context *ct 3075 struct gl_context struct [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/quartz/ |
H A D | SDL_QuartzGL.m | 140 gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt 145 if (gl_context == nil) { 158 [ gl_context setValues: &value forParameter: NSOpenGLCPSwapInterval ]; 179 CGLContextObj ctx = QZ_GetCGLContextObj(gl_context); 192 [ gl_context clearDrawable ]; 193 [ gl_context release ]; 202 if ( gl_context != NULL ) { 275 [ gl_context getValues: &val forParameter: NSOpenGLCPSwapInterval ]; 286 [ gl_context makeCurrentContext ]; 291 [ gl_context flushBuffe [all...] |
H A D | SDL_QuartzVideo.h | 95 NSOpenGLContext *gl_context; /* OpenGL rendering context */ member in struct:SDL_PrivateVideoData 135 #define gl_context (this->hidden->gl_context) macro
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H A D | SDL_QuartzVideo.m | 848 [ gl_context setView: window_view ]; 849 //[ gl_context setFullScreen ]; 850 [ gl_context update ]; 859 ctx = QZ_GetCGLContextObj (gl_context); 870 [ gl_context makeCurrentContext]; 874 [ gl_context flushBuffer ]; 1084 [ gl_context setView: window_view ]; 1086 [ gl_context makeCurrentContext]; 1228 NSOpenGLContext *glctx = gl_context;
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/external/mesa3d/src/glsl/glcpp/ |
H A D | glcpp.c | 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
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/external/mesa3d/src/pixelflinger2/ |
H A D | shader.cpp | 49 static void InitializeGLContext(struct gl_context *ctx) 81 const gl_context * ctx; 83 ctx = hieralloc_zero(NULL, gl_context); 84 // ctx = (const gl_context*)calloc(1,sizeof(gl_context)); 85 InitializeGLContext(const_cast<gl_context *>(ctx)); 91 hieralloc_free(const_cast<gl_context *>(ctx)); 92 // free(const_cast<gl_context *>(ctx)); 135 extern void link_shaders(const struct gl_context *ctx, struct gl_shader_program *prog); 137 extern "C" void compile_shader(const struct gl_context *ct [all...] |