Searched refs:horizontalFieldOfView (Results 1 - 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
H A Drender.h84 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member in struct:__anon11407
H A Dr_main.c387 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI);
421 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
436 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
442 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
446 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
453 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
475 (2.0 / r_refdef.horizontalFieldOfView);
/external/quake/quake/src/WinQuake/
H A Drender.h90 float horizontalFieldOfView; // at Z = 1.0, this many X is visible member in struct:__anon11807
H A Dr_main.cpp367 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI);
401 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
416 xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
422 xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
426 screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
433 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
455 (2.0 / r_refdef.horizontalFieldOfView);

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