/external/quake/quake/src/QW/client/ |
H A D | pmovetst.c | 22 static hull_t box_hull;
34 can just be stored out and get a proper hull_t structure.
74 hull_t *PM_HullForBox (vec3_t mins, vec3_t maxs)
93 int PM_HullPointContents (hull_t *hull, int num, vec3_t p)
131 hull_t *hull;
176 qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace)
321 hull_t *hull;
355 hull_t *hull;
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H A D | pmove.h | 97 int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
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H A D | model.h | 188 } hull_t; typedef in typeref:struct:__anon11368 372 hull_t hulls[MAX_MAP_HULLS];
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H A D | gl_model.h | 208 } hull_t;
typedef in typeref:struct:__anon11338 406 hull_t hulls[MAX_MAP_HULLS];
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H A D | gl_model.c | 960 hull_t *hull; 1015 hull_t *hull;
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H A D | model.c | 930 hull_t *hull; 985 hull_t *hull;
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/external/quake/quake/src/WinQuake/ |
H A D | model.h | 177 } hull_t; typedef in typeref:struct:__anon11728 355 hull_t hulls[MAX_MAP_HULLS];
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H A D | gl_model.h | 204 } hull_t; typedef in typeref:struct:__anon11701 403 hull_t hulls[MAX_MAP_HULLS];
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H A D | world.cpp | 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p); 56 static hull_t box_hull; 65 can just be stored out and get a proper hull_t structure. 105 hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) 129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) 134 hull_t *hull; 491 int SV_HullPointContents (hull_t *hull, int num, vec3_t p) 581 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) 727 hull_t *hull;
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H A D | quakedef.h | 346 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
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H A D | gl_model.cpp | 951 hull_t *hull; 1006 hull_t *hull;
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H A D | model.cpp | 948 hull_t *hull; 1003 hull_t *hull;
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/external/quake/quake/src/QW/server/ |
H A D | world.c | 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p); 56 static hull_t box_hull; 65 can just be stored out and get a proper hull_t structure. 105 hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) 129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) 134 hull_t *hull; 453 int SV_HullPointContents (hull_t *hull, int num, vec3_t p) 533 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace) 679 hull_t *hull; 875 hull_t *hul [all...] |
H A D | model.c | 867 hull_t *hull; 922 hull_t *hull;
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