Searched refs:lightmap_bytes (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_rsurf.c31 int lightmap_bytes; // 1, 2, or 4 variable
452 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
554 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
727 // glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes
729 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
730 // glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes
732 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes);
735 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
851 base = lightmaps + fa->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT;
852 base += fa->light_t * BLOCK_WIDTH * lightmap_bytes
[all...]
/external/quake/quake/src/WinQuake/
H A Dgl_rsurf.cpp31 int lightmap_bytes; // 1, 2, or 4 variable
449 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
576 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
799 // glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes
801 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+i*BLOCK_WIDTH*BLOCK_HEIGHT*lightmap_bytes);
802 // glTexImage2DHelper (GL_TEXTURE_2D, 0, lightmap_bytes
804 // gl_lightmap_format, GL_UNSIGNED_BYTE, lightmaps+(i*BLOCK_HEIGHT+theRect->t)*BLOCK_WIDTH*lightmap_bytes);
807 lightmaps+(i* BLOCK_HEIGHT + theRect->t) *BLOCK_WIDTH*lightmap_bytes);
919 base = lightmaps + fa->lightmaptexturenum*lightmap_bytes*BLOCK_WIDTH*BLOCK_HEIGHT;
920 base += fa->light_t * BLOCK_WIDTH * lightmap_bytes
[all...]

Completed in 105 milliseconds