Searched refs:m_multiplayer_cursor (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dmenu.cpp96 #define StartingGame (m_multiplayer_cursor == 1)
97 #define JoiningGame (m_multiplayer_cursor == 0)
607 int m_multiplayer_cursor; variable
631 M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
649 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
650 m_multiplayer_cursor = 0;
655 if (--m_multiplayer_cursor < 0)
656 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
661 switch (m_multiplayer_cursor)
/external/quake/quake/src/QW/client/
H A Dmenu.c93 #define StartingGame (m_multiplayer_cursor == 1)
94 #define JoiningGame (m_multiplayer_cursor == 0)

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