Searched refs:mouseactive (Results 1 - 5 of 5) sorted by relevance

/external/quake/quake/src/QW/client/
H A Din_win.c51 qboolean mouseactive; variable
176 if (mouseinitialized && mouseactive && !dinput)
252 mouseactive = true;
301 mouseactive = false;
552 if (mouseactive && !dinput)
589 if (!mouseactive)
755 if (mouseactive)
776 if (mouseactive)
H A Dgl_vidnt.c83 extern qboolean mouseactive; // from in_win.c
690 if (key_dest == key_game && !mouseactive && ActiveApp) {
693 } else if (mouseactive && key_dest != key_game) {
H A Dvid_win.c59 qboolean mouseactive; // from in_win.c variable
2437 if (key_dest == key_game && !mouseactive && ActiveApp) {
2440 } else if (mouseactive && key_dest != key_game) {
2810 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value /* && mouseactive */)
/external/quake/quake/src/WinQuake/
H A Din_win.cpp46 qboolean mouseactive; variable
177 if (mouseinitialized && mouseactive && !dinput)
253 mouseactive = true;
302 mouseactive = false;
553 if (mouseactive && !dinput)
590 if (!mouseactive)
759 if (mouseactive)
783 if (mouseactive)
H A Dgl_vidnt.cpp83 extern qboolean mouseactive; // from in_win.c
690 if (key_dest == key_game && !mouseactive && ActiveApp) {
693 } else if (mouseactive && key_dest != key_game) {

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