Searched refs:old_mouse_y (Results 1 - 16 of 16) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Din_dos.cpp85 float old_mouse_x, old_mouse_y; variable
291 mouse_y = (my + old_mouse_y) * 0.5;
299 old_mouse_y = my;
H A Din_win.cpp40 int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; variable
686 mouse_y = (my + old_mouse_y) * 0.5;
695 old_mouse_y = my;
H A Dgl_vidandroid.cpp28 float old_mouse_x, old_mouse_y; variable
747 mouse_y = (my + old_mouse_y) * 0.5;
756 old_mouse_y = my;
H A Dgl_vidlinux.cpp93 float old_mouse_x, old_mouse_y; variable
821 mouse_y = (my + old_mouse_y) * 0.5;
829 old_mouse_y = my;
H A Dgl_vidlinuxglx.cpp63 static int old_mouse_x, old_mouse_y; variable
957 my = (my + old_mouse_y) * 0.5;
960 old_mouse_y = my;
H A Dvid_sunx.cpp49 float old_mouse_x, old_mouse_y; variable
1228 mouse_y = (mouse_y + old_mouse_y) * 0.5;
1232 old_mouse_y = mouse_y;
H A Dvid_sunxil.cpp93 float old_mouse_x, old_mouse_y; variable
1255 mouse_y = (mouse_y + old_mouse_y) * 0.5;
1259 old_mouse_y = mouse_y;
H A Dvid_x.cpp53 float old_mouse_x, old_mouse_y; variable
1170 mouse_y = (mouse_y + old_mouse_y) * 0.5;
1174 old_mouse_y = mouse_y;
H A Dvid_svgalib.cpp94 float old_mouse_x, old_mouse_y; variable
936 mouse_y = (my + old_mouse_y) * 0.5;
944 old_mouse_y = my;
/external/quake/quake/src/QW/client/
H A Dgl_vidlinux_x11.c69 static float old_mouse_x, old_mouse_y; variable
836 mouse_y = (mouse_y + old_mouse_y) * 0.5;
840 old_mouse_y = mouse_y;
H A Dgl_vidlinuxglx.c63 static float old_mouse_x, old_mouse_y; variable
746 mouse_y = (mouse_y + old_mouse_y) * 0.5;
749 old_mouse_y = mouse_y;
H A Din_win.c40 int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum; variable
682 mouse_y = (my + old_mouse_y) * 0.5;
691 old_mouse_y = my;
H A Dgl_vidlinux.c94 float old_mouse_x, old_mouse_y; variable
769 mouse_y = (my + old_mouse_y) * 0.5;
777 old_mouse_y = my;
H A Dgl_vidlinux_svga.c92 float old_mouse_x, old_mouse_y; variable
807 mouse_y = (my + old_mouse_y) * 0.5;
815 old_mouse_y = my;
H A Dvid_x.c59 float old_mouse_x, old_mouse_y; variable
1078 mouse_y = (mouse_y + old_mouse_y) * 0.5;
1082 old_mouse_y = mouse_y;
H A Dvid_svgalib.c94 float old_mouse_x, old_mouse_y; variable
949 mouse_y = (my + old_mouse_y) * 0.5;
957 old_mouse_y = my;

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