Searched refs:pause (Results 1 - 25 of 135) sorted by relevance

123456

/external/webkit/Source/WebCore/html/
H A DHTMLLabelElement.h46 virtual void setActive(bool = true, bool pause = false);
H A DHTMLLabelElement.cpp87 void HTMLLabelElement::setActive(bool down, bool pause) argument
93 HTMLElement::setActive(down, pause);
97 element->setActive(down, pause);
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
H A DCinematicEvent.java59 public void pause(); method in interface:CinematicEvent
/external/webkit/Source/WebCore/page/
H A DWebKitAnimation.h70 void pause();
H A DWebKitAnimation.cpp110 void WebKitAnimation::pause() function in class:WebCore::WebKitAnimation
112 m_keyframeAnimation->pause();
H A DWebKitAnimation.idl55 void pause();
H A DFrameActionScheduler.h57 void pause();
H A DFrameActionScheduler.cpp77 void FrameActionScheduler::pause() function in class:WebCore::FrameActionScheduler
/external/webkit/Source/WebKit/android/WebCoreSupport/
H A DWebUrlLoader.cpp77 void WebUrlLoader::pauseLoad(bool pause) argument
79 m_loaderClient->pauseLoad(pause);
H A DWebUrlLoader.h46 virtual void pauseLoad(bool pause);
/external/libppp/src/
H A Dchat.h71 struct pppTimer pause; /* Inactivity timer */ member in struct:chat
/external/quake/quake/src/QW/client/
H A Dvid.h83 void VID_HandlePause (qboolean pause);
84 // called only on Win32, when pause happens, so the mouse can be released
/external/quake/quake/src/WinQuake/
H A Dvid.h83 void VID_HandlePause (qboolean pause);
84 // called only on Win32, when pause happens, so the mouse can be released
/external/valgrind/main/none/tests/
H A Dpth_cancel1.c30 pause();
/external/webkit/Source/WebKit/efl/WebCoreSupport/
H A DFullscreenVideoControllerEfl.h60 void pause();
H A DFullscreenVideoControllerEfl.cpp102 void FullscreenVideoController::pause() function in class:FullscreenVideoController
/external/webkit/Source/WebCore/platform/network/android/
H A DResourceHandleAndroid.cpp89 void ResourceHandle::pauseLoad(bool pause) argument
92 d->m_loader->pauseLoad(pause);
/external/v8/benchmarks/spinning-balls/
H A Dv.js362 function updateStats(pause) {
364 if (pause > 20) {
365 sumOfSquaredPauses += (pause - 20) * (pause - 20);
367 pauseDistribution[Math.floor(pause / 10)] |= 0;
368 pauseDistribution[Math.floor(pause / 10)]++;
406 var pause = renderingEndTime - renderingStartTime;
407 pausePlot.addPause(pause);
412 updateStats(pause);
416 pause
[all...]
/external/replicaisland/src/com/replica/replicaisland/
H A DSoundSystem.java111 public final void pause(int stream) { method in class:SoundSystem
112 mSoundPool.pause(stream);
128 // HACK: There's no way to pause an entire sound pool, but if we
131 // that SoundPool does internally here, I've opted to just pause looping
137 pause(mLoopingStreams[x]);
H A DPatrolComponent.java107 boolean pause = (mMaxSpeed == 0.0f) || hotSpot == HotSpotType.GO_DOWN;
118 pause = true;
126 pause = true;
136 pause = true;
141 if (!pause && !goLeft && !goRight && targetVelocityX == 0.0f) {
156 } else if (pause) {
/external/webkit/Source/WebKit/android/plugins/
H A DANPSoundInterface.cpp130 track->mTrack->pause();
152 si->pause = ANPTrackPause;
/external/webkit/Source/WebCore/platform/graphics/win/
H A DQTMovie.h81 void pause();
/external/webkit/Source/WebCore/platform/graphics/wince/
H A DMediaPlayerPrivateWinCE.h56 void pause();
/external/webkit/Source/WebCore/svg/animation/
H A DSMILTimeContainer.h60 void pause();
/external/webkit/Source/WebKit/gtk/WebCoreSupport/
H A DFullscreenVideoController.h62 void pause();

Completed in 417 milliseconds

123456