Searched refs:pcx_rgb (Results 1 - 2 of 2) sorted by relevance
/external/quake/quake/src/QW/client/ |
H A D | gl_warp.c | 372 byte *pcx_rgb; variable 413 pcx_rgb = malloc( count * 4); 417 pix = pcx_rgb + 4*y*(pcx->xmax+1); 665 // glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb); 668 // free (pcx_rgb);
|
/external/quake/quake/src/WinQuake/ |
H A D | gl_warp.cpp | 421 byte *pcx_rgb; variable 462 pcx_rgb = malloc( count * 4); 466 pix = pcx_rgb + 4*y*(pcx->xmax+1); 714 // glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb); 717 // free (pcx_rgb);
|
Completed in 196 milliseconds