/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/ |
H A D | EntropyComputeUtil.java | 35 Ray ray = new Ray(pos, dir); 56 ray.setOrigin(pos); 59 terrainBlock.collideWith(ray, Matrix4f.IDENTITY, bbox, results);
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/external/jmonkeyengine/engine/src/core/com/jme3/bounding/ |
H A D | BoundingSphere.java | 719 public boolean intersects(Ray ray) {
argument 724 Vector3f diff = vars.vect1.set(ray.getOrigin()).subtractLocal(center);
733 float b = ray.getDirection().dot(diff);
746 private int collideWithRay(Ray ray, CollisionResults results) {
argument 749 Vector3f diff = vars.vect1.set(ray.getOrigin()).subtractLocal(
755 a1 = ray.direction.dot(diff);
760 Vector3f point = new Vector3f(ray.direction).multLocal(distance).addLocal(ray.origin);
768 a1 = ray.direction.dot(diff);
780 Vector3f point = new Vector3f(ray [all...] |
H A D | BoundingBox.java | 637 * determines if this bounding box intersects with a given ray object. If an
642 public boolean intersects(Ray ray) {
argument 649 Vector3f diff = ray.origin.subtract(getCenter(vars.vect2), vars.vect1);
657 fWdU[0] = ray.getDirection().dot(Vector3f.UNIT_X);
666 fWdU[1] = ray.getDirection().dot(Vector3f.UNIT_Y);
675 fWdU[2] = ray.getDirection().dot(Vector3f.UNIT_Z);
684 Vector3f wCrossD = ray.getDirection().cross(diff, vars.vect2);
714 private int collideWithRay(Ray ray, CollisionResults results) {
argument 717 Vector3f diff = vars.vect1.set(ray.origin).subtractLocal(center);
718 Vector3f direction = vars.vect2.set(ray [all...] |
H A D | BoundingVolume.java | 250 * determines if a ray intersects this bounding volume.
252 * @param ray
253 * the ray to test.
254 * @return true if this volume is intersected by a given ray.
256 public abstract boolean intersects(Ray ray);
argument
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/external/v8/benchmarks/ |
H A D | raytrace.js | 1 // The ray tracer code in this file is written by Adam Burmister. It 9 // JavaScript framework which is used by the ray tracer. 17 // the scene was ray traced correctly. 53 // The rest of this file is the actual ray tracer written by Adam 59 // flog/ray.js 426 intersect: function(ray){ 430 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position); 432 var B = dst.dot(ray.direction); 440 ray.position, 442 ray [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
H A D | v8-raytrace.js | 1 // The ray tracer code in this file is written by Adam Burmister. It 9 // JavaScript framework which is used by the ray tracer. 12 // the scene was ray traced correctly. 48 // The rest of this file is the actual ray tracer written by Adam 54 // flog/ray.js 452 intersect: function(ray){ 456 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position); 458 var B = dst.dot(ray.direction); 466 ray.position, 468 ray [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
H A D | v8-raytrace.js | 1 // The ray tracer code in this file is written by Adam Burmister. It 9 // JavaScript framework which is used by the ray tracer. 12 // the scene was ray traced correctly. 48 // The rest of this file is the actual ray tracer written by Adam 54 // flog/ray.js 452 intersect: function(ray){ 456 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position); 458 var B = dst.dot(ray.direction); 466 ray.position, 468 ray [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/ |
H A D | v8-raytrace.js | 1 // The ray tracer code in this file is written by Adam Burmister. It 9 // JavaScript framework which is used by the ray tracer. 12 // the scene was ray traced correctly. 48 // The rest of this file is the actual ray tracer written by Adam 54 // flog/ray.js 421 intersect: function(ray){ 425 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position); 427 var B = dst.dot(ray.direction); 435 ray.position, 437 ray [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
H A D | SimpleWaterProcessor.java | 109 protected Ray ray = new Ray(); field in class:SimpleWaterProcessor 189 //update ray 190 ray.setOrigin(sceneCam.getLocation()); 191 ray.setDirection(sceneCam.getDirection()); 205 if (!ray.intersectsWherePlane(plane, targetLocation)) { 206 ray.setDirection(ray.getDirection().negateLocal()); 207 ray.intersectsWherePlane(plane, targetLocation);
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H A D | WaterFilter.java | 75 protected Ray ray = new Ray(); field in class:WaterFilter 150 ray.setOrigin(sceneCam.getLocation()); 151 ray.setDirection(sceneCam.getDirection()); 155 if (!ray.intersectsWherePlane(plane, targetLocation)) { 156 ray.setDirection(ray.getDirection().negateLocal()); 157 ray.intersectsWherePlane(plane, targetLocation);
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/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
H A D | TestMousePick.java | 82 Ray ray = new Ray(origin, direction); 84 shootables.collideWith(ray, results);
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
H A D | HelloPicking.java | 97 // 2. Aim the ray from cam loc to cam direction.
98 Ray ray = new Ray(cam.getLocation(), cam.getDirection());
100 shootables.collideWith(ray, results);
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
H A D | TestDepthOfField.java | 191 Ray ray = new Ray(origin, direction); 193 int numCollisions = terrain.collideWith(ray, results);
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
H A D | BIHTree.java | 455 Ray ray = (Ray) other; 456 return collideWithRay(ray, worldMatrix, worldBound, results);
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
H A D | TerrainTestCollision.java | 258 Ray ray = new Ray(origin, direction); 260 int numCollisions = terrain.collideWith(ray, results);
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H A D | TerrainTestModifyHeight.java | 266 Ray ray = new Ray(origin, direction); 268 int numCollisions = terrain.collideWith(ray, results);
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
H A D | d3drmdef.h | 321 * Reflect a ray about a given normal. Returns its first argument.
324 LPD3DVECTOR ray,
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
H A D | D3DRMDEF.H | 321 * Reflect a ray about a given normal. Returns its first argument.
324 LPD3DVECTOR ray,
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/external/openssh/contrib/caldera/ |
H A D | openssh.spec | 48 Packager : Raymund Will <ray@caldera.de>
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
H A D | TerrainQuad.java | 343 private int collideWithRay(Ray ray, CollisionResults results) {
argument 347 Vector3f intersection = picker.getTerrainIntersection(ray, results);
1655 * Gather the terrain patches that intersect the given ray (toTest).
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H A D | TerrainPatch.java | 803 private int collideWithRay(Ray ray, CollisionResults results) {
argument
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