Searched refs:rotated (Results 1 - 7 of 7) sorted by relevance

/external/freetype/src/truetype/
H A Dttobjs.h278 FT_Bool rotated; /* `is the glyph rotated?'-flag */ member in struct:TT_Size_Metrics_
H A Dttobjs.c951 metrics->rotated = FALSE;
H A Dttinterp.c5465 if ( ( args[0] & 0x200 ) != 0 && CUR.tt_metrics.rotated )
5474 if ( ( args[0] & 0x1000 ) != 0 && CUR.tt_metrics.rotated )
7130 /* Has the glyph been rotated? */
7131 if ( ( args[0] & 2 ) != 0 && CUR.tt_metrics.rotated )
/external/mesa3d/docs/OLD/
H A DMESA_sprite_point.spec73 squares. One could define rotated texture images if desired. A 3D
/external/quake/quake/src/QW/client/
H A Dgl_rsurf.c1115 qboolean rotated; local
1124 rotated = true;
1133 rotated = false;
1145 if (rotated)
/external/quake/quake/src/WinQuake/
H A Dgl_rsurf.cpp1184 qboolean rotated; local
1193 rotated = true;
1202 rotated = false;
1214 if (rotated)
/external/zxing/core/
H A Dcore.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/zxing/ com/google/zxing/aztec/ ...

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