Searched refs:scr_skipupdate (Results 1 - 8 of 8) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dscreen.h51 qboolean scr_skipupdate; variable
H A Dsys_win.c508 scr_skipupdate = 0;
682 scr_skipupdate = 1; // no point in bothering to draw
H A Dscreen.c114 qboolean scr_skipupdate; variable
1012 if (scr_skipupdate || block_drawing)
H A Dgl_vidnt.c70 qboolean scr_skipupdate; variable
676 if (!scr_skipupdate || block_drawing)
/external/quake/quake/src/WinQuake/
H A Dscreen.h45 extern qboolean scr_skipupdate;
H A Dscreen.cpp61 qboolean scr_skipupdate; variable
814 if (scr_skipupdate || block_drawing)
H A Dsys_win.cpp648 scr_skipupdate = 0;
875 scr_skipupdate = 1; // no point in bothering to draw
H A Dgl_vidnt.cpp70 qboolean scr_skipupdate; variable
676 if (!scr_skipupdate || block_drawing)

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